Velleman KSR5 User Manual

Page 7

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KSR5 VELLEMAN

7

6. Operation

1. Put the switch in the “ON”-position ; the KSR5 will move forward. When it detects an obstacle, it will move

backward and execute a two-step manoeuvre according to the user's presets. After that, the KSR5 will continue

its forward movement.

2. Use the jumpers to determine how the KSR5 reacts to an obstacle –the table below gives an overview.

A and B determine the action of the left legs/wheels, C and D determine the action of the right legs/wheels.

Make sure there is always a jumper on A or B AND C or D (always at least 2 jumpers).

3. The KSR5 time settings can also be adjusted by means of (a) jumper(s) on TJ1 and/or TJ2 and/or TJ3.

Put one jumper on either of the three TJ's and the movement timing will be approximately 1 second. Put two

jumpers and the timing will be approximately 2 seconds. Put three jumpers for three seconds.

7. Troubleshooting

1. Make sure all components on the PCB are in the right position. Pay particular attention to the polarity of the LEDs,

ICs and diodes.

2. Ensure all wiring is correctly connected.

3. Apply a little bit of machine oil to the axles of the gears if the KSR5 isn't running smoothly.


Note: The specifications and contents of this manual can be subject to change without prior notice.

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