Effects - reverb, Common reverb parameters, Reverb types – TC Electronic Nova System User Manual

Page 44

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EFFECTS - REVERB

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Common Reverb Parameters

Decay
Range: 0.1 to 20 seconds

The Decay parameter determines the length of the

Reverb Diffuse Field. The length is defined as the time it

takes for the Diffuse Field to decay approximately by 60

dB.

PreDly – Pre Delay
Range: 0 to 100 ms

This parameter defines a short Delay placed between the

direct signal and the reverb diffuse field. Use pre delay to

keep the source material clear and undisturbed from the

reverb diffuse field arriving shortly after.

Shape
Range: Round, Square, Curved

The shape of the simulated room is of great importance

to the reverb characteristics. Try the various shapes.

Size
Range: Small, Medium or Large

Though the decay time can be altered from 0.1 to 20

seconds on all reverb types, selecting a predefined

(room) size may get you closer to the sound you desire.

To achieve a natural sounding emulation of a big room

with long decay, select “Large”. Use the medium and

small settings accordingly for simulations of smaller

rooms. Again: - building the perfect guitar sound is not

always about doing the most obvious. You may find cool

settings by swimming against the stream.

Hi Col & Lo Col – (High Color/Low Color)
Hi Color range: Wool, Warm, Real, Clear, Bright, Crisp

and Glass.

Reverb Types

The NOVA System features four different reverb classics.

All types have the same editable parameters, but the

reverbs’ characteristics vary.

Spring
The Spring algorithm is designed to reproduce the sound

of old spring reverbs, such as the ones used in vintage

guitar amps.

Hall
The Hall algorithm simulates a rather large hall and

preserves the natural characteristics of the source

material. Excellent when you strive for a discrete reverb

with medium to long decay times.

Room
The Living Room type simulates a relatively small, well

furnished room. In such a room, many reflections are

absorbed by soft materials, and the source signal is

reflected and sustained mainly from the walls.

Plate
Before the digital era, either reverberating springs or

large metallic plates were used to create reverb effects.

Plate reverbs sound diffuse and bright. They can be used

to make the processed signal “stand out”, rather than

blend naturally.

These brief introductions should only give you a hint in

terms of choosing the right one for a given application.

Take some time to listen to the different types,

experiment and don’t be afraid to be innovative!

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