elektraLite CP10xt Manual User Manual

Page 14

Advertising
background image

11

number at that step, move the cursor until it is underneath the cue number then use the keyswitches
to enter a new cue. Press "Enter". The step number will automatically increment to the next step. If
you don't need to edit that step press "Enter" again and the cursor will return to the chase number on
the top line. To store the edited chase at the same location press "Enter" again. If you are copying the
chase to another location, select a different chase number before pressing "Enter". If you are storing
to the same location the display will read:

CHASE 01 EXISTS,
ENTER OR CHANGE


Press "Enter" to store the new edited chase over the old one.

To add more cues to the end of a chase, first load the chase into the edit buffer as explained earlier.
Move the cursor to the step number on the display and select the step number that is one higher than
the last step in the chase. The cue number will be blank for that step. Move the cursor to the blank
cue field and select a cue number. Press "Enter". The display will automatically increment allowing
you to enter more steps to the end of the chase. When you are finished press "Enter" and the cursor
will return to the chase number. Press "Enter" again to overwrite the old chase or select a new
location then press "Enter".

To delete steps from a chase, load the chase into the edit buffer as explained earlier. Select the step
number that you want to delete by moving the cursor under the step number in the display and
selecting it. Press "Delete". That step will be deleted from the chase and any steps above that one will
move down to the next lower step number. The display will show that the cue that was at the next
step has now moved down to the step that you just deleted. If the step you deleted was the last step
of the chase, the cue field will go blank showing that there is now no cue at this step. Finally you must
store the chase after you have edited it.

To insert a chase step into the middle of an existing chase, first load the chase into the edit buffer
as explained earlier. Call the step number where you want to insert the new step by moving the cursor
under the step number and selecting it. Press "Insert". A blank step will be inserted at this step
number and any steps above this one will be moved up one step number. Move the cursor over to
the cue number (which will be blank). Select the cue number to insert at this location then press
"Enter". The step number will automatically increment and you can insert another step by moving
the cursor back to the step number and repeating the previous operation. Finally you must store the
chase once you are finished editing.

To erase an entire chase from memory press "Enter" then "Chase". Select the chase number then
press "Delete". The display will read:

ERASE CHASE 01?
+ = YES, - = NO


Press the "+" key to confirm the erase or press "-" to escape.

Programming & Operation of chases with “Pile On” enabled. First, enable the Pile On
function via the Menu display. Press the button marked “Black” to clear all output. Create cues using
the fixtures you want. Be VERY sure NOT to access channels of fixtures that you do not want in the
cue, because the CP-10xt will record those values into the cue. Once completed place those cues in a

Advertising