Cues – elektraLite CP10xt Manual User Manual

Page 7

Advertising
background image

4

CUES

The CP10xt allows you to store up to 600 cues in memory. These cues can later be recalled directly,
using the numbered keyswitches and Go switch, or recalled in automatic sequences using chases and
macros.

CP10xt front panel

Programming Cues

To program a cue you must first create a "look" on stage. This is done by setting the control levels for
each fixture. You can do this one fixture at a time or in any group combination. To select the
fixture(s) you want to control, press "Fixture". The display will show the fixtures that are currently
enabled

01 02 03 04 05
06 07 08


Use the numbered keyswitches to toggle fixtures on or off. You can enable any combination of
fixtures. Use the arrow switches to switch between selecting fixtures 1-8 and 9-16. When selecting 9-
16, switch 0 selects fixture 10, switch one selects fixture 11, etc. When a fixture is disabled the faders
and joystick will have no effect but the fixture will still be controlled by cues or chases. Once a fixture
is enabled you can control its pan and tilt with the joystick or any of its other settings with the faders.
The faders are used to address each non pan or tilt control channel within the fixture in ascending
order. Consult the "CP10xt Fixture Library" chapter of this manual to see how the faders are
assigned to different fixture types.

NOTE: Fixtures, which require less than 8 control channels, will only use some of the 6 faders and
possibly the joystick. Color changers and dimmers, which don’t use pan or tilt, will not use the
joystick.

When creating a new cue from scratch, always start by pressing "Black". This will zero all channels at
the start of the programming process. Next select fixtures as described in the preceding paragraphs.
Use the joystick and control faders to program the fixtures that are to be used in the cue. Once the
look has been established, store the cue in memory by pressing "Enter", then "Cue", the following
message will be displayed:

Chapter

3

Advertising