Fine pan and tilt, Pile-on – elektraLite CP10xt Manual User Manual

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Finally press "Enter" to store the edited cue. If you are writing over the original cue, press "Enter"
again to overwrite.

Fine Pan and Tilt

The joystick has a "fine" mode for pan and tilt control. To enable fine mode, press "Fixture". When
the "Select Fixture" menu is active, pressing "Fixture" again will toggle fine mode on and off. The
display will read:

01 02 03 04 05
06 07 08 FINE


With the joystick in fine mode, the pan and tilt will move in small increments making it easier for
exact positioning. Use fine mode only after you first get the focus close to position with the joystick
in normal mode. In normal mode the joystick controls the focus with absolute position, when the
joystick is full left the pan is full left, and so forth. In fine mode the joystick control is relative.
Moving the joystick will increment or decrement the focus from the current position. If in fine mode
you run out of joystick when trying to position a focus, you can disengage the joystick by disabling
the fixture you are using, then move the joystick to center, then enable the fixture. From that point
the joystick control will continue where it left off.

Pile-On

From software version 1.16 of the CP-10XT operating system there is now the ability to “PILE
ON”. This feature gives the user the ability to create cleared or “transparent” channels within specific
cues thus enabling you to recall two or more cues at the same time to pile on top of each other.

With PILE ON enabled the lighting programmer may designate cues that contain ONLY
certain channel’s information. For instance, cues can be created with only Pan & Tilt
information for preset positions on a stage while other cues contain the actual color and gobo
look that will be “piled on” to that existing position.

Pressing the BLACK button clears all of the channels to start fresh. The actual DMX output of
the controller sets all of the channels to 0%. However, the console “sees” that all of the DMX
channels are transparent until an actual change is made.

Holding DELETE while moving a fader or recalling a cue will allow the channels to visibly
change but will not include them into the new cue. This is particularly useful for creating a
starting cue of an open white beam of light positioned in an area that is visible to the user.

Some may ask why a programmer would use this. The use of transparent channels is very handy
for several different applications such as:

- on-the-fly changes of looks to other positions on a stage
- nightclub or rave style programming where the console is used in a different venue each

week with the same programs (you only need to update your position cues instead of re-
programming the whole show).

- Industrial or corporate shows where presenters or products need to be highlighted manually
- “flyaway” cues that take your existing stage looks and fly them out into the audience

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