Combining behaviors and keyframes – Apple Motion 2 User Manual
Page 413

Chapter 6
Keyframes and Curves
413
6
Move the playhead to a new time position.
7
Adjust the behavior settings again.
8
Click the Record button to disable record (or press A).
Combining Behaviors and Keyframes
Since it is possible to add keyframes to an object that may already have a behavior (or
many behaviors) applied, it is possible that these two methods could conflict. For
example, you might apply a Throw behavior toward the upper left, and at the same
time add keyframes that instruct the object to move to the right. Now what?
The way Motion handles this sort of conflict is that the instructions are added together,
giving you a combination of the two sets of instructions. In the above example, the
object would move toward the upper left, but it won’t get as far, because the
keyframes are pushing it in an opposing direction.
The larger the Throw velocity rate, the more it overpowers the keyframes, and vice versa.
Behavior motion path
Keyframe motion path
Combined motion path
01112.book Page 413 Sunday, March 13, 2005 10:36 PM