Examples, Startup, Time of day operation – Daktronics All Sport 2000 Series User Manual

Page 13: Clock

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6

Basic Operation

The following are examples of two of the most common operations in a sport. If an overlay
has a key that functions in a manner differing from the usual, an example will be included in
the corresponding section.

Example 1: Change the home score from 3 to 4.

Key

LCD

SCORE +1 (Home)

H. Score ··4

Example 2: Change the guest score from 21 to 12.

Key

LCD

SCORE • (Guest)

G. Score ·21

1

G. Score ··1

2

G. Score ·12

ENTER

G. Score ·12

When the console is turned on, it will go through a self test, after which the LCD will prompt
“Enter Code.” Enter the correct code and press <

ENTER

>

.

Note: This operation is only available on scoreboards equipped with a game clock. No
special overlay is required for this operation. Use any overlay with a numeric keypad.

To have the game clock on the scoreboard display the time of day, enter code 99. Press
<

CLEAR

> and enter the correct time of day.

Most overlays have a grouped section labeled “CLOCK”. This section will review the keys
found in this block.

<

AUTO HORN

>: Turns on or off the automatic horn. If the horn is on, an “h” will appear on

the LCD.

<

MAN HORN

>: Sounds the horn if set to manual. The

horn will sound as long as this key is pressed.
<

COUNT UP/DN

>: Sets the clock to count up or down.

Press <

ENTER

> to toggle between the directions. “UP” will be displayed if the clock is

counting up and “DN” if the clock is counting down.
<

START

>: Starts the main clock

<

STOP

>: Stops the main clock

<

SET TIME

>: Sets the time on the main clock

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