Making detailed, Settings in advanced, P. 17) – Roland TD-02K V-Drums Electronic Drum Kit User Manual

Page 17: Making detailed settings in advanced, Configuring the detailed settings

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17

17

Configuring the Detailed Settings

Making detailed settings in ADVANCED

Parameter

Value

Explanation

Curve

Volume change in response to pad strike strength

LINEAR

LINEAR

Volume

Playing

dynamics

The standard setting. This produces the most

natural correspondence between playing

dynamics and volume change.

EXP1, EXP2

EXP2

EXP1

Volume

Playing

dynamics

EXP2

EXP1

Volume

Playing

dynamics

Compared to “LINEAR”, strong dynamics produce a

greater change.

LOG1, LOG2

LOG2

LOG1

Volume

Playing

dynamics

LOG2

LOG1

Volume

Playing

dynamics

Compared to “LINEAR”, a soft playing produces a

greater change.

SPLINE

SPLINE

Volume

Playing

dynamics

Extreme changes are made in response to playing

dynamics.

LOUD1, LOUD2

LOUD2

LOUD1

Volume

Playing

dynamics

LOUD2

LOUD1

Volume

Playing

dynamics

Very little dynamic response, making it easy to

maintain strong volume levels. If you’re using a

drum trigger as an external pad, these settings will

produce reliable triggering.

RimGain *1

0–3.2

Adjusts the balance between the force of striking the rim or edge and the loudness of the sound.
If you increase this value, even soft strikes on the rim play at high volume. If you decrease this value,

even strong strikes on the rim play at low volume.

H/R Adjust

*1

0–80

This setting specifies how easy it is to play a head shot or rim shot.
If the rim sound is heard when you play a head shot, increase this value.
If the head sound is heard when you play a rim shot, decrease this value.

MEMO

If the rim shot sound is heard when you play a head shot, or if a head shot sound is heard when

you play a rim shot, make small changes to the H/R Adjust values while you continue trying out

the results.
Extreme changes to the values will cause the wrong sound to be heard when you strike the pad,

for example producing the rim shot sound when you play a head shot.

*1: For some PAD Type settings, this cannot be specified.

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