Creating a personal audio effect file – Sony MHC-DP1000D User Manual

Page 48

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48

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Up/Down

(Y)

Right/Left

(X)

Adjustable parameters

Menu

Right/Left

Up/Down

(X)

(Y)

DSP EDIT

(See the chart below)

EQ EDIT

Frequency

Level

Adjustable DSP parameters

Sound effect

Right/Left

Up/Down

options

(X)

(Y)

LIVE HOUSE

Time

Wall type

HALL

Time

Wall type

S.ENHANCE

Time

Level

RADIO SOUND

Time

Level

C.STUDIO A

Level

C.STUDIO B

Level

C.STUDIO C

Level

NORMAL SURR

ARCADE

Time

Level

RACING

Shape

ADVENTURE

Frequency

Level

BATTLE

Time

Wall type

PAN

Position

Position

FLANGER

Frequency

Level

KEY CONTROL

Key

Time

EXCITER

Frequency

Level

COMPRESSOR

Time

Level

REVERB

Time

Wall type

EARLY RFLC.

Shape

Wall type: This parameter lets you control the level of
the high frequencies to alter the sonic character of
your listening environment by simulating a softer or
harder wall.

The adjustable DSP parameters are shown by
the indicator on the upper left corner in the
display. You can adjust in the direction the
cursor lights. Slide your finger on the digipad
to adjust the parameters.

Tips

• You can use the cursor buttons (v/V/b/B) on the

remote instead of the digipad. You can press
2 buttons simultaneously to move obliquely.
Example: Press v and B simultaneously to move
upper right direction.

• You can store the adjusted effect in a personal file

(see “Creating a personal audio effect file”).

Creating a personal audio
effect file

— Personal file

You can store the adjusted audio effects in the
system’s memory. You can create up to
5 audio effect files.

1

Obtain the sound effect you want to
store to P FILE.

2

Press and hold P FILE.

The personal file number appears in the
display.

3

Touch the digipad to select the file
number where you want to store the
effect.

4

Press ENTER.

To call up a personal file

Press P FILE repeatedly to select the file.

Note

When using personal files, the adjustable DSP EDIT
parameters depend on the original preset effect.

Adjusting the sound effects
(continued)

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