Source patching, Source names and source patching – Grass Valley Kalypso User Manual V.15.0 User Manual

Page 148

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148

Kalypso — User Manual

Section 3 — System Operation

3.

Touch

Done

to return to the previous menu.

4.

Scroll the central panel and select the Aux Bus delegation button you
wish to map.

5.

Scroll the Aux Buses list on the right and select the desired Aux Bus.

Note

Button delegation settings for Remote Aux Panels assigned to a Control
Surface are saved to the User Pref configuration file. Button mapping settings
for Independent Remote Aux panels are saved to the Eng Setups configura-
tion file.

Source Patching

Source Names and Source Patching

Facility engineers need to know the exact routing of all the video signals
connecting all the devices they are responsible for. These engineers need to
be able to identify video signals in a way that will help them connect
devices properly. Production personnel, on the other hand, are interested in
the content they work with for their shows, and are generally not con-
cerned about which individual device or routing path is used to make those
signals available. They just need a way to identify the content and access it
when they need it. To support these differing needs, two source naming
mechanisms are available on Kalypso systems; Engineering and Logical.

Engineering names and Engineering IDs are intended to identify a source
as it applies to a specific facility. In a truck, for example, cameras may be
hard wired to the production switcher and might be given Engineering
names 1, 2, and 3. Names like Patch 14 or Rtr 5 may be used for inputs that
are patched or routed.

Logical names, Logical nicknames, and Logical IDs (set as a Suite Prefer-
ence using the Source Patch menu) are intended to identify the use of a
source for a particular show. For example, VTRs may be given Blue, Red,
and Gold Logical names. DDR channels might be named A, B, and C.
Cameras might be identified by the camera number and each operator's
name (which may change from program to program). To support this
added level of variability, both Logical names and Logical nicknames can
be used to label sources differently for varying conditions.

The Kalypso system provides a way to map Engineering source IDs to
Logical source IDs, using the Source Patch feature. By default this mapping
is one-to-one, but this feature can be used to quickly set up production ele-
ments for use in a different facility. For example, a show’s effects, DDR
clips, and taped material may have been built in one production truck with
one set of devices, but the next show is scheduled for a different truck. Pre-

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