Envelope – Edirol SD-80 User Manual

Page 35

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35

Using the internal sound generator

Using the internal

sound generator

Envelope

fig.p8-3j

The sound of a musical instrument changes over time from the
moment the note begins until it ends. Such change can be expressed
by the graph shown below. The shape of this change is distinctive of
that particular instrument, and is an important factor that allows us
to recognize the type of instrument. This shape is called the

envelope

.”

fig.p9-1j

The envelope of a musical instrument sound will
change depending on how the instrument is played. For
example, when a trumpet is blown strongly, the sound
will have a sharp and rapid attack, but when blown
gently, the attack will be softer.
To adjust the sharpness of the attack, you can edit the

Attack Time

of the envelope. By adjusting the envelope

parameters in this way, you can express a wide variety
of the characteristics of an instrument.
The shape of the envelope that you specify in this way
will also affect the movement of the

cutoff frequency

.

If the cutoff frequency is lowered, it will rise as the envelope rises and fall as the envelope falls.

Release Time (TVF&TVA Release) [cc#72]

-64–0–+63

This adjusts the time from when you release the key (note-off message) until the sound decays to silence.
The cutoff frequency will also fall accordingly.

Attack Time (TVF&TVA Attack) [cc#73]

-64–0–+63

This adjusts the sharpness with which the note begins.

Decay Time (TVF&TVA Decay) [cc#75]

-64–0–+63

This adjusts the time from when the attack has been completed until the sustain level is reached (figure 1).

*

For some sounds, the sustain level is 0 (figure 2). For example, this is the case for piano or guitar-type sounds.

*

For some sounds, adjusting the various envelope times may not make any audible difference.

fig.p9-2j

Level

Cutoff frequency

Frequency

Low pass filter characteristics

Envelope

A

D

R

Cutoff frequency

Filter

Level

Note On

Note Off

Time

Sound ends

A: Attack time
D: Decay time
R: Release time

A: Attack time
D: Deacy time
R: Release time

figure 1

A

D

R

A

D

Time

Time

Sounds ends

Sounds ends

Note Off

Note Off

Note On

Note On

Volume

Volume

figure 2

Sustain Level

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