Parameters that can be edited in gm2 mode, Reverb (system effect), Chorus (system effect) – Edirol SD-80 User Manual

Page 41: Reverb (system effect) chorus (system effect)

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41

Using the effects of the internal sound generator

Using the effects of

the internal sound

generator

Parameters that can be edited in GM2 mode

The sound generator effect parameters that can be edited using the SD-80’s controls will differ depending
on the sound generator mode (GM2 or Native). In the SD-80’s GM2 mode, you can edit the

reverb

and

chorus

parameters. The following parameters can be edited.

Reverb (System Effect)

This includes parameters that specify the type of reverb, how the reverb sound will be heard, and how it
will be output.

Reverb Type

Selection for the type of reverb.

Reverb Time

0–127

Specifies the duration of the reverb. Higher settings will produce a longer reverb time. The default setting
will depend on the Reverb Type setting.

Chorus (System Effect)

Chorus Type

Selection for the type of chorus. The default setting of each parameter will depend on the Chorus Type.

Type

Explanation

Small Room

This reverb simulates the reverberation of a room. It produces a crisp and spacious re-
verberation.

Medium Room
Large Room
Medium Hall

This reverb simulates the reverberation of a hall. It produces a deeper sensation than
Room.

Large Hall
Plate

This simulates a plate echo (a reverb unit that uses the vibration of a metal plate).

Type

Default setting

Reverberation

time (seconds)

Small Room

44

1.1

Medium Room

50

1.3

Large Room

56

1.5

Medium Hall

64

1.8

Large Hall

64

1.8

Plate

50

1.3

Type

Explanation

Chorus 1

A conventional chorus effect that adds spaciousness and depth to the sound.

Chorus 2
Chorus 3
Chorus 4
FB Chorus

A chorus with a flanger-like character, producing a fresh sound.

Flanger

Produces a sound reminiscent of a jet airplane taking off and landing.

Type

Feedback

Mod Rate

Mod Depth

Rev Send

Chorus 1

0 (0%)

3 (0.4 Hz)

5 (1.9 ms)

0 (0%)

Chorus 2

5 (4%)

9 (1.1 Hz)

19 (6.3 ms)

0 (0%)

Chorus 3

8 (6%)

3 (0.4 Hz)

19 (6.3 ms)

0 (0%)

Chorus 4

16 (12%)

9 (1.1 Hz)

16 (5.3 ms)

0 (0%)

FB Chorus

64 (49%)

2 (0.2 Hz)

24 (7.8 ms)

0 (0%)

Flanger

112 (86%)

1 (0.1 Hz)

5 (1.9 ms)

0 (0%)

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