High End Systems DL.2 User Manual

Page 12

Advertising
background image

xii

DL.2 Digital Light User Manual

Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 48

Define Graphic Object 1 .......................................................................... 48
Define Graphic Object 2 ........................................................................... 48
Define Graphic Object 3 ........................................................................... 49

Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 50

Define Graphic Object 1 ........................................................................... 50
Define Graphic Object 2 ........................................................................... 50
Adjust this effect with the Modifer parameters. ............................................ 51

Lesson 5: Viewpoint .................................................................................... 52

Define Graphic Object 1 ........................................................................... 52
Define Graphic Object 2 ........................................................................... 52
Define Graphic Object 3 ........................................................................... 52
Apply a Global Solarize Effect .................................................................... 53
Adjust Global Viewpoint Mode ................................................................... 53

Chapter 6: Graphics Engine Overview

DL.2 fixture’s and Axon Media servers both use the same graphic engine
software to control content selection, playback, and 3-D Object and Global
manipulation.

Axon Protocol Options ................................................................................ 55
Image Optimizing Controls ......................................................................... 55
Graphics Control Hierarchy ......................................................................... 56

Graphics Engine Function Flow ..................................................................... 57

Graphics Engine Functions .......................................................................... 58

Object Graphic Functions ............................................................................. 58
Global Functions ......................................................................................... 58

Making Graphics Effect Choices ................................................................... 58

Chapter 7: Graphic Functions: Defining Content

Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.

Selecting Content ........................................................................................ 59

How Content is Organized ............................................................................ 59
Selecting Content ....................................................................................... 59

Content Selection Parameters ..................................................................... 60

Object ....................................................................................................... 60
Media Folder .............................................................................................. 61

Media Folder Descriptions ......................................................................... 61

Media File .................................................................................................. 62

Advertising