Rotating a 3-d object, Chapter 8: graphic functions: rotation, Position, scale – High End Systems DL.2 User Manual

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DL.2 Digital Light User Manual

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Chapter 8:

Graphic Functions: Rotation, Position, Scale

You can independently control each Graphic Object’s rotation direction and
speed; along with it’s position and scale in x, y, and z axis directions.

The parameters described in this chapter are set for each Graphic Object you define.
Parameters for composite image rotation, position and global scale are described in
Chapter 11: Global Functions.

Note: The suggested default DMX values given for each parameter are

recommended to build libraries that provide the easiest and most

reliable content selection, rendering and output.

Rotating a 3-D Object

The Rotation parameters for each object control 3-D object rotation with 16-bit precision.
You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction
around the X, Y and/or Z axis.

Note:

Remember that rotation changes could affect an object’s

relationship to other objects.

When you rotate an object, you are rotating it around the selected axis. X Rotation produces
the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes
a circular motion.

X Rotation

Rotates image
about the x axis

Y Rotation

Rotates image
about the y axis

Z Rotation

Rotates image
about the z axis

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