2 assigning player channels to ipedit, 1 principle, 2 display – EVS IPDirector Version 5.6 - May 2009 Part 7 User's Manual User Manual
Page 23: Rinciple, Isplay

Issue 5.6.A
IPDirector V.5.6 – User Manual – Part 7: Editing - IPEdit
EVS Broadcast Equipment - 2009
14
3.2 ASSIGNING PLAYER CHANNELS TO
IPEDIT
3.2.1 P
RINCIPLE
The IPEdit module requires two player channels to run. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:
•
PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).
An external video monitor needs to be linked to PGM1 or PGM 3 for the users to
preview the timeline.
•
PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The AVH board needs to be associated to PGM2 or PGM 4 for the users to
preview the player on the video display. See also section 3.3.4 ‘How to
Associate a Video Display to the Player’, on page 17.
3.2.2 D
ISPLAY
The player channels assigned to IPEdit are visible in the PGM Assignment
Display field in the lower left corner of the IPEdit main window: