4 how to assign player channels manually to ipedit, Ow to, Ssign – EVS IPDirector Version 5.6 - May 2009 Part 7 User's Manual User Manual
Page 25: Layer, Hannels, Anually to

Issue 5.6.A
IPDirector V.5.6 – User Manual – Part 7: Editing - IPEdit
EVS Broadcast Equipment - 2009
16
3.2.4 H
OW TO
A
SSIGN
P
LAYER
C
HANNELS
M
ANUALLY TO
IPE
DIT
When no default player is defined in IPDirector or when you want to change the
player channels that have been assigned to IPEdit, you can (re)assign player
channels to this module.
To assign player channels to IPEdit, proceed as follows:
1.
Right-click the “None” indication on the red background in the PGM
Assignment Display field. This is in the lower left corner of the IPEdit main
window:
The available pairs of PGMs are displayed:
2.
Select the pair of PGMs to be used as Timeline Engine in IPEdit:
•
If one of the PGM requested for the Timeline Engine is locked by another
IPDirector module, an error message will prevent you from choosing these
two PGMs.
•
If the requested PGMs are not used by another IPDirector module, the
PGMs are assigned to IPEdit and are displayed on a green background:
You can now load media to the Player and to the Timeline panes.
Note
To unassign the player channels, double-click the PGM Assignment
Display field.