5 programming phone numbers and names – DoorKing 1833 PC Programmable User Manual

Page 40

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1835-065-E-7-13

38

3.5 Programming Phone Numbers and Names

Before beginning manual programming of phone numbers and names from the system keypad, it is strongly recommended that
the resident log sheets in the back of this manual be competed in their entirety. This will make programming easier and can be
used as a reference when entering phone numbers, names, entry codes and device numbers.
This section of the manual will instruct you on how to enter phone numbers and names into the system memory from the
keypad on the telephone entry system. Prior to entering any information, you will set the directory code digits to the desired
length. Changing the directory code length AFTER programming is complete will delete all programmed phone numbers,
area codes, and names and will require you to re-enter this information.

If you are in an area that requires 10 digit dialing, you will need to program the area code(s) required as described in 3.5.3, and
then program the resident phone numbers as described in 3.5.4. If 10-digit dialing is not required, simply enter the 7-digit
phone number as described in 3.5.2.

1834, 1835 and 1837 systems only. When you are entering names into the electronic directory, remember to press

*

after each

desired letter, number, or space is displayed on the LCD screen. When the entire name is displayed on the directory, press

*

again to enter the entire name into the directory. If you make a mistake, simply press # to clear the display and start over.

Names cannot be more than 15 characters in length - spaces count as a character.

Only upper case letters, numbers, spaces and a clear function (in case you make a mistake) can be programmed from the
system keypad.

Press the 5 key one time to display J, then press the

*

key to enter the letter.

Press the 6 key three times to display O, then press the

*

key to enter the letter.

Press the 6 key twice to display N, then press the

*

key to enter the letter.

Press the 3 key two times to display E, then press the

*

key to enter the letter.

Press the 7 key four times to display S, then press the

*

key to enter the letter.

Press the 1 key one time for a space, then press the

*

key to enter the space.

Press the 2 key one time to display A, then press the

*

key to enter the letter.

Press the 7 key one time to display P, then press the

*

key to enter the letter.

Press the 8 key one time to display T, then press the

*

key to enter the letter.

Press the 1 key one time for a space, then press the

*

key to enter the space.

Press the 1 key twice to display 1, then press the

*

key to enter the number.

Press the

*

key to enter the entire name in the system.

J

O

N

E

S

A

P

T

1

1

2

3

4

5

6

7

8

9

10

11

12

Example of programming 12 characters: JONES APT 1

Keypad Sequence

Digit

Programming Description

Note: Refer to 3.4.1 on page 33 to reference how to program each individual letter, number, space, clear etc.

1

SP

SP

1

SP

SP

1

SP

SP

1

SP

SP

2

ABC

ABC

3

DEF

DEF

3

DEF

DEF

5

JKL

JKL

6

MNO

MNO

6

MNO

MNO

6

MNO

MNO

6

MNO

MNO

6

MNO

MNO

7

PQRS

PQRS

7

PQRS

PQRS

7

PQRS

PQRS

7

PQRS

PQRS

7

PQRS

PQRS

8

TUV

TUV

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