Graphics-controller, 3 graphics-controller – ADLINK CM3-GF User Manual

Page 29

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TME-104P-CMx-GF-1V7

Rev 1.7

21 (81)

3.3 Graphics-Controller

This section lists the graphics features available for the AMD G-Series processor when the internal GPU is
enabled.

Power Management

Frame buffer compression

GPU power gating

UVD power gating

Graphics memory controller (GMC) power gating

AMD PowerPlay™ power management technology

Vari-Bright™ technology

Dynamic refresh rate

3D graphics engine power gating during video playback

AMD Dynamic Switchable Graphics (DSG) technology*

* AMD Dynamic Switchable Graphics technology is available with limited mobile discrete graphics processors
and on the Windows® 7 operating system.

2D Acceleration Features

Highly-optimized 128-bit engine, capable of processing multiple pixels per clock

Hardware acceleration of Bitblt, line drawing, polygon and rectangle fills, bit masking, monochrome
expansion, panning and scrolling, scissoring, and full ROP support (including ROP3)

Optimized handling of fonts and text using AMD proprietary techniques

Game acceleration including support for Microsoft® DirectDraw: Double Buffering, Virtual Sprites,
Transparent Blit, and Masked Blit

Acceleration in 1/8/15/16/32-bpp modes:

o

Pseudocolor mode for 8 bpp

o

ARGB1555 and RGB565 modes for 16 bpp

o

ARGB8888 mode for 32 bpp

Setup of 2D polygons and lines

Support for GDI extensions:

o

In Windows XP and Windows Vista®: Alpha BLT, Transparent BLT, and Gradient Fill

o

In Windows 7: Alpha BLT, Transparent BLT, Color Fill BLT, Stretch BLT, and Clear Type BLT

Hardware cursor (up to 64 bpp × 64 bpp × 32 bpp), with alpha channel for direct support of Windows
XP, Windows Vista and Windows 7 alpha cursor

3D Acceleration Features

DirectX® 11 compliant, including full-speed, 32-bit floating point per component operations

o

Shader Model 5 geometry and pixel support in a unified shader architecture:

Vertex, pixel, geometry, compute, domain, and hull shaders

Full-speed, 32-bit and 64-bit floating point processing per component

High dynamic range rendering with floating point blending, texture filtering and anti-
aliasing support

High-performance dynamic branching and flow control

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