Sony GP-X1EM Grip Extension User Manual

Page 169

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a) Transition according to DME wipe patterns 1202, 1203, or 1204
b) Transition according to DME wipe pattern 1201
c) Transition according to DME wipe pattern 1251

For details, see “Overview” (page 156).

For the following group of effects available in 2-channel
mode, user programmable DME wipe patterns cannot be
created.
Page Turn, Roll, Brick

Notes on creating keyframe effects

When creating a keyframe effect to be used as a user
programmable DME pattern, note the following,
depending on the transition mode used.

Notes on single transition mode (1-channel
mode)

• Either create the first keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• Create the last keyframe to be a full-size image.
• In the <Transition Mode> group of the Key Frame

>DME User PGM menu (6114), select [Single].

Notes on flip tumble (1-channel mode)

• Create the first keyframe with the image at full size. In

the <Back> group of the DME >Input/Output >Video/
Key menu (4162), press [H Invert] or [V Invert], turning
it on, depending on the direction of the rotation you want
during the transition.

• Create the last keyframe with the image inverted so the

back side is visible, and with the size at full size.

• In the <Transition Mode> group of the Key Frame

>DME User PGM menu (6114), select [Flip Tumble].

Notes on frame in-out (1-channel mode)

Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• Create the first transition to end such that the image can

be seen within the screen. At this point, press the
[PAUSE] button in the utility/shotbox control block,
turning it on, to set a pause for the keyframe.

• Either create the last keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• In the <Transition Mode> group of the Key Frame

>DME User PGM menu (6114), select [Frame I/O].

Notes on frame in-out H (1-channel mode)

Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• As the state after completion of the first transition, move

the image horizontally to make it visible within the
screen. At this point, press the [PAUSE] button in the
utility/shotbox control block, turning it on, to set a pause
for the keyframe.

• For the last keyframe move the image horizontally to

place it outside the screen area or set the image size to
zero, so that the image is not visible within the screen.

• In the <Transition Mode> group of the Key Frame

>DME User PGM menu (6114), select [Frame I/O H].

Notes on frame in-out V (1-channel mode)

Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• As the state after completion of the first transition, move

the image vertically to make it visible within the screen.
At this point, press the [PAUSE] button in the utility/
shotbox control block, turning it on, to set a pause for the
keyframe.

• For the last keyframe move the image vertically to place

it outside the screen area or set the image size to zero, so
that the image is not visible within the screen.

• In the <Transition Mode> group of the Key Frame

>DME User PGM menu (6114), select [Frame I/O V].

Notes on picture-in-picture (1-channel mode)

Create a minimum of three keyframe points.
• Either create the first keyframe image outside the screen

area, or set the image size to zero so that it cannot be seen
within the screen.

• Create the first transition to end such that the image can

be seen within the screen. At this point, press the
[PAUSE] button in the utility/shotbox control block,
turning it on, to set a pause for the keyframe.

Channel

Transition mode

Effect group

1-channel
mode

Single transition mode Slide, Split, Door,

Page Turn, Roll,
Squeeze, Mirror,
Sphere, Character
Trail, Wave, Ripple,
2D Trans, 3D Trans,
Sparkle, Split Slide

Flip tumble

Flip Tumble, Mosaic,
Defocus

Frame in-out

Frame I/O

Frame in-out H

a)

Frame I/O

Frame in-out V

Frame I/O

Picture-in-picture

b)

P in P

Compress

c)

P in P

2-channel
mode

Dual transition mode

Slide, Squeeze, 3D
Trans, Crop Slide

2-channel frame in-out Frame I/O

2-channel picture-in-
picture

P in P

Note

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