Terrain, Chapter 6, Basic terrain – Microsoft Close Combat User Manual

Page 114

Advertising
background image

Chapter

6

Terrain

113

Chapter 6

Terrain

You fight battles on game maps that consist of interlocking tiles 40 pixels by 40 pixels large (or 8
meters by 8 meters in game scale). Each tile is composed of terrain elements reflecting the actual terrain
found in the Norman countryside in 1944.

Basic Terrain

The basic terrain elements are those that occur naturally, such as grass, water, and trees.

Dirt

Height: Flat
Concealment: Very poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Poor

Grass

Height: Flat
Concealment: Poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Poor

Tall Grass

Height: Short
Concealment: Fair
Visual hindrance: Fair
Protection from aimed fire: Very poor
Protection from HE shells: Poor

Wheat

Height: Short
Concealment: Fair
Visual hindrance: Fair
Protection from aimed fire: Very poor
Protection from HE shells: Poor

Mud

Height: Flat
Concealment: Very poor
Visual hindrance: Very poor
Protection from aimed fire: Very poor
Protection from HE shells: Fair

Advertising