Microsoft Close Combat User Manual

Page 17

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16

Close

Combat

Game Screen Monitors

Five monitors appear in the Game screen:

Team monitor

Soldier monitor

Message monitor

Overview monitor

Zoom monitor

The monitors you see while playing Close Combat depend on your screen
settings. If you play in 640x480, you see only the Team, Soldier, and Message
monitors. If you play in 800x600, you also see the Overview monitor; if you play
in 1024x768 or greater, you also see the Zoom monitor.

Before describing how to use the monitors in Close Combat, it’s important to
understand how color is used in the Team, Soldier, and Message monitors. Color
is used to indicate quality in the Team and Soldier monitors and to indicate
urgency in the Message monitor. The color green represents good condition in the
Team and Soldier monitors. In the Message monitor, white indicates the lowest
message priority.

In the Team and Soldier monitors, the color red indicates the terminally lowest
quality

dead. Red indicates the highest message priority in the Message monitor.

Team Monitor

The Team monitor lists the teams that compose your fighting force
during a battle. The Team monitor lists all your teams; each team is
represented by a panel. Each panel consists of fields that list the team
name, team type, team quality, current status, and the enemy threat
indicator. For more information on using this monitor during a game,
see “Using the Team Monitor.”

The following sections describe the fields that compose the Team
monitor.

Team Icon

The team icon is a graphical depiction of the personnel or vehicle that composes
the team. For example, a group of soldiers indicates an infantry team, while two
soldiers with a mortar indicate a mortar team. Vehicles include tanks, tank
destroyers, halftracks, or other vehicle teams.

One to four gold bars are displayed in the upper-right corner of the team icon.
These bars indicate the team’s overall quality; the more bars, the higher the
team’s quality. Team quality does not represent the team’s firepower; it represents
the team’s effectiveness as a unit, which is based on the team’s average experi-
ence and base morale. Experience ranges from elite (most experienced) to

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