Winning close combat games, Scoring – Microsoft Close Combat User Manual

Page 39

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38

Close

Combat

Winning Close Combat Games

Winning any battle is based on the following criteria, which are listed from most
important to least:

Pushing enemy force morale into red, causing the enemy to abandon the
battlefield, while your force morale remains green or yellow.

Securing more Victory Locations and inflicting more casualties before time
runs out.

Winning Close Combat games also depends on which type of game you choose
to play. Winning Maneuvers and Replays is determined by the criteria listed
previously. An additional layer of criteria when you play a Campaign is the 43-
day historical timeline; this is the number of days it took the Americans to move
from Omaha Beach to Saint-Lô. If you play as the Americans and complete all six
operations in 43 days or less, you win the Campaign. If you play as the Ameri-
cans and complete all six operations in more than 43 days, the Germans win.

Scoring

Close Combat scores games based on casualties inflicted (incurred) and Victory
Locations captured (held). Casualties and Victory Locations captured are scored
as shown in the following tables.

Killed or

Americans

Wounded

Captured

Soldiers

2

4

Light vehicles (trucks,

5

10

personnel carriers, and halftracks)

Artillery

10

20

Heavy vehicles (tanks, tank

20

40

destroyers, and motorized artillery)

Victory Locations

NA

1 to 100

Killed or

Germans

Wounded

Captured

Soldiers

3

6

Light vehicles (trucks,

7

15

personnel carriers, and halftracks)

Artillery

15

30

Heavy vehicles (tanks, tank

30

60

destroyers, and motorized artillery)

Victory Locations

NA

1 to 100

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