Weapons tips – Microsoft Close Combat User Manual

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Combat

Weapons Tips

You can use the tips in this section when issuing commands to your vehicle
teams. For information on the factors affecting vehicle effectiveness and perfor-
mance, the following table may prove useful.

Attribute

Description

Rounds/clip

The number of ammo rounds in a clip.

Firing time

Time for the shot effect to occur (short for direct fire,
longer for indirect fire).

Chamber load

Time to load a round into the chamber (very short for
automatic weapons, longer for bolt action).

Clip reload

Time to load a new clip into the gun.

Burst rounds

Number of rounds typically fired in one burst for that
weapon.

Weight

Weight of the gun.

Clip weight

Weight of each clip.

Heat rate

Rate at which the weapon gains heat while firing.

Cool rate

Rate at which the weapon loses heat while not firing.

Quality

Likelihood of the weapon jamming or malfunctioning.
Chances are increased as heat builds up.

Bayoneted

Whether or not the weapon has a bayonet.

Assault fire

Whether or not the weapon can be used on the run.

Back blast

Whether or not the weapon causes a back blast.

Blast size

This is rated by ammo type and determines how big a
crater the shot makes. Ammo types are AP, HE, Special,
Smoke, or HEAT. Special refers to unique ammo types
such as APCR, APDS, Canister, and so on.

Blast radius

This is rated by ammo and affects the range at which
soldiers can be affected by the blast.

Min range

How far away the target must be in order to use the
weapon.

Accuracy

The base chance to hit a target with the weapon moderated
by range and ammo type.

Affect

What type of damage the shot does versus soldiers,
vehicles, or terrain; rated by ammo and range.

Blast

What type of damage the blast from the shot does versus
soldiers, vehicles, or terrain; rated by ammo and range
from the point of the blast.

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