Microsoft Close Combat User Manual

Page 21

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Combat

Soldier Monitor

The Soldier monitor lists the soldiers that compose
each team in your fighting force. Selecting a team
in the Team monitor displays the team members in
the Soldier monitor. The Soldier monitor lists
soldiers’ health, fatigue level, and emotional state,
along with their weapons and ammunition. For
more information on using this monitor during a
game, see “Using the Soldier Monitor.”

The Soldier monitor displays panels for all members of the selected team. A Team
panel also appears in the Soldier monitor; the Team panel consists of fields
summarizing the vehicle or infantry team. There is a Vehicle Team panel and an
Infantry Team panel. To view all the soldiers in the monitor, use the scroll bar.

Each soldier is continuously monitored and rated throughout the game. Soldiers
are rated on the following abilities.

Ability

Description

Physical

Increases ability to withstand injury and perform tasks without
becoming rapidly fatigued

Mental

Improves reaction time when ambushed, ability to repair and
unjam weapons, and ability to learn quickly from combat
experience

Leadership

Increases team cohesion, which reduces the chance that other
soldiers in the leaders team will break and run

Morale

Decreases likelihood of a soldier being panicked or suppressed by
enemy fire

Experience

Improves use of cover, weapons, and ammo selection, and
decreases chance of being injured

Skill

Improves probability of hitting targets

During campaign or maneuver play, the interaction of these rated abilities and
enemy fire results in states the game tracks for each soldier. These states are
displayed in the Soldier monitor.

State

Description

Health

Each soldier starts the game healthy; a soldier’s health obviously
declines if he’s injured.

Suppression

One effect of incoming fire is to make a soldier keep his head
down and not return fire.

Morale State

Makes a soldier more susceptible to disobeying commands and
more likely to surrender.

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