Microsoft Close Combat User Manual

Page 26

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Chapter 2

Setup and Game Play

25

Crawling

Soldier is crawling toward cover or destination.

Ambushing

Soldier is ambushing the enemy.

Hiding

Soldier is hiding from the enemy.

Bad Shot

Soldier has a shot that is a waste of ammunition.

In Building

Soldier (mortar team) is inside building and cannot fire.

No Weapon

Soldier has no weapon.

Repairing

Soldier is repairing his weapon.

Can’t Target

Target is outside the gun’s firing arc.

Conserving

Soldier is running low on ammunition so he’s conserving it.

Too Close

Soldier is too close to the target to fire.

Separated

Soldier is separated from his team.

Function in Team

Describes the soldier’s role on the team. The following table

lists the team functions.

Function

Description

Leader

Leader of an infantry team

Assistant

Assists the driver of a vehicle and fires bow machine gun or is
second in command on an infantry team

Soldat

German infantryman

G.I.

American infantryman

Cmdr.

Commander; leader of a vehicle team

Driver

Driver of a vehicle

Gunner

Fires vehicle’s main weapon

Loader

Loads vehicle’s main weapon

The next three components of the panel describe a soldier’s physical state
(Health), mental stability (Emotional State), and level of fatigue (Fatigue Level).

Only one factor determines a soldier’s physical state: being wounded. The factor
that determines a soldier’s level of fatigue is also simple

physical exertion. For

example, if you issue a command to a heavy mortar team to move fast for a long
distance, the team will be tired when they complete the move. Extended combat
also fatigues soldiers.

The factors that determine a soldier’s mental stability are more complex. Good
team leadership, team success, and lack of suppression fire from the enemy all
contribute positively to a soldier’s emotional state. Conversely, bad leadership,
wounded or killed team members, and heavy suppression fire all contribute
negatively to a soldier’s emotional state.

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