Game flow – Lexibook GT2500 User Manual

Page 12

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12

English

1. Slide the OFF/Lo/Hi selector switch on the “Lo” (low volume) or “Hi” (high

volume) position to turn the game on. You will hear a welcome melody. After

the ships have been positioned by the players on their grid, press any key. The

unit will play a melody to let you know that the battle begins! When you have

finished playing, just slide it back to the “OFF” position.

Note: the unit will turn itself off automatically after 5 minutes of inactivity.

2. The game is played by rounds. At each round, one player says out loud the

coordinates of the target squares where he thinks there is an opposing ship.

Select the first target squares in the opponents’ grid and open fire! To fire,

press the “Fire/special weapons” button.

3. If your shot does not reach any target, your opponent presses the “Target

missed” button to indicate that the shot fell into the water. Then he/she can use

the white peg markers on the lower grid barrier. You should place a white peg

on your upper grid to remember the shots already made

4. If your shot hits one of the opponent’s vessels, your opponent presses the

“Target hit” button and you will hear a detonation. Then he/she must use the

red peg markers on the ship that has been hit to mark the coordinates of the

hit. lower grid barrier. You should place a red peg on your upper grid to

memorize the positions of the target squares hit.

5. When you hit the last part of your opponent’s vessel, it will be completely

destroyed. Your opponent must press and hold the “Target hit” button for a

few seconds. You will hear a detonation, then the sound of the sinking. Your

opponent then place a red flag on the top of the barrier to indicate that you

destroyed one of his/her ship.

Hint: You think that all the parts of your opponent’s vessel have been hit but it is

not destroyed? Then, that means your opponent has 2 vessels located next to

each other.

6. The first player to destroy all of his opponent’s vessels wins!

Jokers!

Each player can use special weapons or jokers: torpedoes, radar strike and

mega-bombs. The players can agree before the game start if they want to use the

special weapons or play with classic rules without jokers.

Torpedo: If you want to use a torpedo, just call out “Torpedo”, then indicate the

coordinates of a target square. Press the “Fire/special weapons” button twice. If a

torpedo hits a ship, it automatically sinks the whole ship. Your opponent must hold

the “Target hit” button for a few seconds and call out every coordinate of the ship

that was hit. You can put up a red flag on the top of the barrier. Both players then

put red or white pegs on the coordinates as appropriate. Once you have used the

torpedo, you must place it on the upper grid (along with the red pegs if you have

touched a ship).

Game flow

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