Data structure & timing – ETC SmartFade ML v3.0.1 User Manual

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SmartFade ML v3.0.1 User Manual

Data Structure & Timing

The data structure is very simple. The faders offer direct control of intensities and

parameters. These levels can be stored in different ways.

Groups

Device selections can be stored in 24 groups for fast recall.

Palettes

Device parameters can be stored in three types of palettes for fast recall and to be

programmed as referenced sources in memories and sequences. The palette types are

FOCUS, COLOR and BEAM. There are 24 of each type. The concept of creating palettes

for positions, colors and beam settings, and referencing them into memories instead of

storing the actual parameters is to save time. Its very fast to select four devices and say “go

to centre stage (Focus Palette 2) in red (Color Palette 1). If anything changes in your show

you will save time again, by editing the palettes instead of editing all memories and steps

that they are stored in. If they are changed they will update themselves where they have

been used throughout a show, for example when the focus palette for a piece of scenery is

moved, or when a certain red color palette has been changed into a deeper red. There is a

Palette default time.

Effects

Effects are a very fast way to create interesting patterns and movements with devices.

There are 11 Shape effects for pan/tilt movements in devices, 11 Linear effects for

intensities or any single device parameter and 11 Color effects for color mixing devices. The

effects are referenced as sources just like palettes. Offset is stored in the memory, but not

Depth and Speed. Those are stored in the effect.

Memories

Memories are created to store intensities, device parameters and references to palettes

and effects to a fader. These memories can be played back from the faders, and they can

be stored as steps in sequences or the Stack. There are 24 fader memories in 12 fader

pages = 288 Memories in total. Each memory can have an FCB time to control the transition

of device parameters.

Snapshots

The complete output, including intensities and parameters, can be instantly stored with a

Snapshot function. Up to 10 such Snapshots can be buffered. They can be stored as

memories at a later point.

Sequences

The fastest way to create a loop of memories is to record a sequence. A sequence is a list

of 24 steps that can be played back manually, looped or as a OneShot from the faders.

Each step can be a single intensity channel or a memory. Each step can have an Up, Down

and Wait time. There are general timing override functions like Rate, Fade and BPM as

well.

Stack

The Stack is theatre style list of 199 steps that can be played back manually or as a

OneShot from the Crossfader. It is intended as a main cue list for a show. Each step can

be a single intensity channel, a memory or a unique Stack memory state called a cue. Each

step can have an Up, Down and Wait time. There are general timing override functions like

Rate and Fade override as well.

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