About importing ai files to the flash library – Adobe Flash Professional CC 2014 v.13.0 User Manual

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Text Conversion

Layer Conversion

(Flash Professional CS6 and earlier versions only) Symbol properties and links

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Flash Pro.

When you import Illustrator artwork as an AI, EPS, or PDF file, Flash preserves the same attributes as for pasted Illustrator artwork. In addition,
when an imported Illustrator file contains layers, you can import them in any of the following ways:

Convert Illustrator layers to Flash layers

Convert Illustrator layers to Flash frames

Convert all Illustrator layers to a single Flash layer

Symbol workflow

Symbol workflow in Illustrator is similar to symbol workflow in Flash.

If the AI file contains Text, you can convert the text to:

Editable Text

Vector Outline

Flattened bitmap image

Flash Pro CC allows you to convert layers in the imported AI file to:

Single flattened bitmap file

Editable paths and effects

Using the Symbols panel or the Control panel, you can

easily assign names to symbol instances, break links between instances and symbols, swap a symbol instance with another symbol, or create a
copy of the symbol. In Flash, the editing features in the Library panel work in a similar way.

(Flash Professional CS6 and earlier versions only) Static, dynamic, and input text objects

When you bring static text from Illustrator into Flash, Flash converts the text to outlines. In addition, you can set up your text in Illustrator as
dynamic text. Dynamic text enables you to edit text content programmatically in Flash, and easily manage projects that require localization in
multiple languages.

In Illustrator, you can specify individual text objects as static, dynamic, or input text. Dynamic text objects in Illustrator and Flash have similar
properties. For example, both use kerning that affects all characters in a text block rather than individual characters, both anti-alias text the same
way, and both can be linked to an external XML file containing text.

About importing AI files to the Flash library

Importing an AI file into the library is similar to importing to the Stage, the difference being that the entire AI file is encapsulated as a Flash Pro
symbol. The content is imported into the library and organized by the layering and grouping structure of the AI file.

When you import an AI file into the library, the root folder uses the name of the AI file. After the AI file is imported into the library, you can change
the name of the root folder, or move the layers out of the folder.

note: The Library panel orders the contents of the imported AI file alphabetically. The hierarchical grouping and folder structure remains the same,
but the library reorders them alphabetically.

When converting AI layers to keyframes, the AI file is imported as a movie clip; converting the AI layers to Flash layers, or as a single Flash layer,
imports the AI file as a graphic symbol. The resulting movie clip or graphic symbol contains all of the content of the AI file imported to its timeline,
as if the content were imported to the Stage. Almost all movie clips have a bitmap or other asset associated with them. To minimize confusion and
naming conflicts, these assets are stored in an Assets folder in the same folder as the movie clip.

note: When you import to the library, the AI file's contents are imported to the movie clip's timeline, not the main Flash Pro timeline.

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