Adobe Flash Professional CC 2014 v.13.0 User Manual

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completing an attached sound file. The Sound object is a built-in object that lets you control sounds in a Flash Professional application. For more
information, see Sound in the

ActionScript 2.0 Language Reference

. The onSoundComplete event of a Sound object is invoked automatically

when the attached sound file finishes playing. If the sound is looped a specified number of times, the event is triggered when the sound finishes
looping.

The Sound object has two properties that you can use with the onSoundComplete event. The duration property is a read-only property
representing the duration, in milliseconds, of the sound sample attached to the sound object. The position property is a read-only property
representing the number of milliseconds the sound has been playing in each loop.

The onSoundComplete event lets you manipulate sounds in a many ways, such as the following:

Creating a dynamic playlist or sequencer

Creating a multimedia presentation that checks for narration completion before advancing to the next frame or scene

Building a game that synchronizes sounds to particular events or scenes and transitions smoothly between different sounds

Timing an image change to a sound—for example, changing an image when a sound is halfway through at playback time

Accessing ID3 properties in mp3 files with Flash Player

Macromedia Flash Player 7 from Adobe and later supports ID3 v2.4 and v2.4 tags. With this version, when you load an mp3 sound using the
ActionScript 2.0 attachSound() or loadSound() method, the ID3 tag properties are available at the beginning of the sound data stream. The onID3
event executes when the ID3 data is initialized.

Flash Player 6 (6.0.40.0) and later supports mp3 files with ID3 v1.0 and v1.1 tags. With ID3 v1.0 and v1.1 tags, the properties are available at the
end of the data stream. If a sound does not contain an ID3v1 tag, the ID3 properties are undefined. Users must have Flash Player 6 (6.0.40.0) or
later for the ID3 properties to function.

For more information on using the ID3 properties, see id3 (Sound.id3 property) in the

ActionScript 2.0 Language Reference

.

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