Reverb – Johnson Amplification J-STATION User Manual

Page 28

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Delay Time (course) - The Delay Time course adjusts the Delay Time in increments of 100 milliseconds. It

is only available in Deep Level editing by selecting Parameter number 29.Values
range from 00 to 30.

Delay Time (fine) - The Delay Time fine adjusts the Delay Time in increments of 1 millisecond. It is only

available in Deep Level editing by selecting Parameter number 30.Values range from 01
to 99.

Feedback - Controls the number of repeats in the Delay. Feedback is accessed in Top Level editing by

pressing the Shift button and rotating the Delay/Fback knob. It is accessed in Deep Level edit-
ing by selecting Parameter number 31.Values range from 00 to 99.

Reverb

Ambience, or reverberation, is produced when sound energy is reflected off room surfaces and objects. Using
reverb in recorded program material gives the listener a sense that the material is being performed in an
actual room or hall. It is this similarity to actual acoustic spaces that makes reverberation such a useful tool in
recorded music. Reverb Parameters and their functions are as follows:

On/Bypass - This Parameter turns the Reverb on and off. It is only available in the Deep Level edit mode

and is accessed by selecting Parameter number 32.A value of 00 relates to bypass and 01 is on.

Type - Allows you to choose the simulated ambience or environment you want to use.There are 13 differ-

ent Reverb Types available. Reverb Type is only available in Deep Level editing and is accessed by
selecting Parameter number 33. The values and Delay types are as follows:

Level - Controls the amount of reverb signal to be mixed in with the dry signal.This is the only Parameter

available for the Spring Reverbs.This Parameter is accessed in Top Level editing by rotating the
Reverb knob. It is accessed in Deep Level editing by selecting Parameter number 34.Values range
from 00 to 99.

Diffusion - The Reverb Diffusion is a Parameter that adjusts the absorptive materials in the simulated

Reverb environment. It selects whether the simulated environment is a carpeted room which
absorbs high frequencies quickly, or a tiled room which reflects high frequencies. Diffusion is only
available in the Deep Level edit mode and is accessed by selecting Parameter number 35.Values
range from 00 (having little absorptive qualities) to 99 (having many absorptive qualities).

Density - The Density adjusts the number of reflections or thickness produced by the Reverb effect.This

Parameter can be compared to the proximity of one wall in the simulated environment, to anoth-
er wall. Density is only available in the Deep Level edit mode and is accessed by selecting
Parameter number 36. Values range from 00 (minimum density) to 99 (maximum density).

Decay - Controls the amount of time it takes for the Reverb to fade to inaudibility. Decay is only available in

the Deep Level edit mode and is accessed by selecting Parameter number 37.Values range from 00
(short decay) to 09 (long decay).

00 = Club
01 = Studio
02 = Bathroom
03 = Plate
04 = Soundstage
05 = Garage
06 = Hall

07 = Church
08 = Arena
09 = Two 7 inch Springs
10 = Two 14 inch Springs
11 = Three 14 inch Springs
12 = Rattle & Boing

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