Intel D15343-003 User Manual

Page 14

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Intel

®

82854 Graphics Memory Controller Hub (GMCH)

14

D15343-003

3D graphics engine

— 3D setup and render engine

— Enhanced Hardware Binning Instruction Set supported

— Zone rendering

— High quality performance texture engine

— Viewpoint transform and perspective divide

— Triangle lists, strips and fans support

— Indexed vertex and flexible vertex formats

— Pixel accurate fast scissoring and clipping operation

— Backface culling support

— Direct 3D support

— Anti-Aliased lines support

— Sprite points support

— Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode

— High quality performance texture engine

— 266-MegaTexel/s peak performance

— Per pixel perspective corrected texture mapping

— Single pass texture compositing (multi-textures)

— Enhanced texture blending functions

— Twelve level of detail MIP map sizes from 1x1 to 2k x 2k

— Numerous texture formats

— Alpha and Luminance maps

— Texture chromakeying

— Bilinear, trilinear, and anisotropic MIP map filtering

— Cubic environment reflection mapping

— Dot product bump-mapping

— Embossed bump-mapping

— DXTn texture decompression

— FX1 texture compression

— 3D graphics rasterization enhancements

— One Pixel per clock

— Flat and Gouraud shading

— Color alpha blending for transparency

— Vertex and programmable pixel fog and atmospheric effects

— Color specular lighting

— Z Bias support

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