Crown Audio IQ-MSD Turbo Software User Manual

Page 41

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IQ–MSD Turbo 1.4 Advanced IQ System Software

Page 41

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The Trigger, Control Lock, Graphics Lock and Display controls are not operational in this control block. They are
intended only to indicate the current settings—you must return to the Control Block screen to change them. The
other controls are fully operational and are explained below.

Store: Stores the current graphics plate into memory (the volatile memory or RAM of the host computer) where
the rest of the IQ System’s settings are kept during operation. Storing a graphics plate into memory is the first step
in saving it. The second step is to save all the system settings and all graphics plates in memory to the computer’s
hard drive in a dataframe file. This is done by pressing

(.

IMPORTANT: If you made changes to a graphics

plate and then exit it without storing it in memory, all of the changes will be lost.

The number of graphics plates which can be stored into memory is determined by the complexity of the graphics
plates and the amount of available memory in the host computer.

Restore: Restores the graphics plate to the last version that was stored into memory. This is a handy way to
undo changes that were made to a graphics plate since they were last stored.

Flush: Removes all objects except the Crown IQ logo from the graphics plate. You can think of this as a “clear”
button which clears the graphics plate. Note: Flushing a graphics plate does not remove it from memory (if it was
previously stored there). If you exit the graphics plate without saving changes all of the flushed objects will
reappear if you return to the graphics plate.

Peak Indicators: This control only affects the pre-built GDMs of legacy IQ P.I.P.s (such as the IQ–P.I.P. and
IQ–P.I.P.–AP). It causes the signal peak to persist for a fraction of a second when an audio input signal of a legacy
IQ P.I.P. is monitored with a pre-built GDM.

Screen Background / Variable Palette: There are two selectable colors, the background color of
the graphics plate and a custom color called the “variable palette” color. The variable palette color is available as
one of the color selections in the Attributes window of many objects. Click on the up/down arrows in the lower right
corner of the control block to select the Screen Background or Variable Palette color. Then use the up/down
arrows beside each primary color (red, green, blue) to mix a desired color.

Each primary color has a range of 0 to 255 with zero being none of the color and 255 being 100% of the color.
Setting all primary colors to 255 will produce white. Setting them all to 0 (zero) will produce black. When you mix
a custom color, you may want to record the level you used so you can reproduce the color again later on a
different graphics plate.

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