Lexibook GT2000PI User Manual

Page 12

Advertising
background image

1

8. GAME BATTLES

Here is a description of each game battle:

Sea Battle Mode

Both players must guess where the vessels of their opponent are and destroy
them. The first player to destroy the last vessel of his opponent’s fleet wins.
To fire, enter the target coordinates the same way as you did for your own
vessels (see chapter 7).

Radar Commander Mode

This mode is similar to the Sea Battle. However, when a shot is fired and
missed, the LCD screen will display a number that indicates the distance to
the nearest target. In that way you can guess where an opponent’s vessel is
located, and if you place your shots clevery you can directly determine your
next target.

Gunner Strike Mode

This mode is similar to the Sea Battle, but the selection of the coordinates
of the target is different. First select the letter corresponding to the target
followed by . Then the numbers 1 to 10 appear on the LCD screen. You
must be fast and accurately press at the right time, and select the correct
number of the coordinate where you want to fire. This game mode not only
tests your strategic gameplay, but also your reaction time.

Red Alert Mode

This is a mix of the 3 previous modes. This game play is similar to the Sea
Battle, but the selection of the coordinates is identical as in Gunner Strike
Mode. Also, when the shots you fired miss the target, the LCD screen will
indicate the distance to the nearest target (like in Radar Commander Mode).

English

English

9. GAME FLOW

1. After the ships have been positioned and their coordinates saved, the battle
begins in a series of rounds. In each round, each player (or the computer in
1-player mode) has a turn.

. Select the first target squares in the opponents’ grid that you want to fire at.
To fire, enter the coordinates as you did to save the position of your vessels
(see chapter 7).

3. If your shot does not reach any target, use the white peg markers on the
barrier to remember the shots already made. You will hear the sound of the
shot falling into the water, and the screen will display the following animated
graphic:

A sound effect indicates when you target the same position twice. You can also
correct the coordinates by pressing CANCEL ( ) before pressing ENTER.

4. If your shot hits one of the opponent’s vessels, you will hear a detonation. The
game will display an explosion on the screen. Use the red peg markers on the
barrier to memorize the positions of the target squares hit.

5. The game also displays the coordinates of your opponent’s shots. To display
the last coordinates that your opponent fired, press simultaneously and
. When the opponent hits your ships, you can mark each coordinate with a
red marker directly on top of your ship.

6. When you hit the last part of your opponent’s vessel, it will be completely
destroyed. An animation and various sound effects will illustrate the sinking!

Hint: You think that all the parts of your opponent’s vessel have been hit but it is
not destroyed? Then, that means your opponent has  vessels located next to
each other.

7. The first player to destroy all of his opponent’s vessels wins!

8. Press to start a new game at anytime.

Advertising