Lexibook JG200 User Manual

Page 10

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16

17

TIP : Listen to the beat, count in your head, and remember the rhythm.

13. Slot machine

1 Player

Aim –

Computer can randomly select a pattern of 4 lights; the player must match this pattern by

stopping the 4 moving lights in the correct position.

To play – Computer will blink the lights that are selected randomly, as soon as the

lights stop blinking a sound effect is heard. Then like slot machines the lights begin to rotate.

Press BLUE to stop the light in the blue section.

Press GREEN to stop the light in the green section.

Press YELLOW to stop the light in the yellow section.

Press RED to stop the light in the red section.

The player must stop all four lights in the dictated position to win. To play again, press one of the coloured
key pads or press ACTIVITY to access the activity selection menu.
TIP: Try to stop the lights while they are accelerating, it will be harder when they reach top speed.

14. Conga Composer

q

1 Player Variable levels

Aim –

Compose a beat, it will be recorded automatically.

To play – The player needs to press any buttons or button combinations and create a rhythm.

Press ACTIVITY to exit this activity and return to the activity selection menu.
TIP: Express yourself with drums!

15. Tennis

1 ~ 4 Player(s)

Aim –

Play tennis: hit the ball back pressing the appropriate coloured button.

To play – Players can only hit the ball when it has reached the lights [4], [8], [12] or [16]. This is the player’s

hitting range.

If a player presses the button while the ball is not within hitting range, then game is over for

that player. The last remaining player is the winner.

Players will loose if they do not hit the ball in time when it reaches the hitting range. To play

again, press one of the coloured key pads or press ACTIVITY to access the activity selection

menu.

TIP: Watch the light. Press the button only when it reaches the last light of your playing field.

16. Play after me

2 Players

Aim –

Similar to Activity 1, but it is player one who dictates the sequence.

To play – Notice the difference in the flashing lights that determine which player’s turn is it.

Player 1 - lights [1], [2], [5], [6], [9], [10], [13] and [14] blink.Player 2 - lights [3], [4], [7], [8],

[11], [12], [15] and [16] blink.

Player one goes first, followed by player two. If player two cannot follow the sequence

dictated by player one, then player one shall win. If player two successfully follows player one,

but player one makes a mistake when repeating the sequence then player two shall win.

If player two successfully follows player one for 16 notes, then player two shall win. To play

again, press one of the coloured key pads or press ACTIVITY to access the activity selection

menu.

TIP : Player 1, try to out smart your opponent by playing tricky combinations and beat.
Player 2, your task is harder, try to remember the combinations and play the notes in a different beat to
muddle Player One’s concentration

Maintenance

To clean the game, use only a soft cloth moistened with water; do not use any detergent product. Do not
expose the game to direct sunlight or to any other source of heat. Do not get the game wet. Do not
dismantle or drop the game. Remove the batteries if the product is not going to be used for an extended
period of time.

Warranty

NOTE: Please keep this instruction manual, it contains important information. This product is covered by
our 2-year warranty.
For any claim under the warranty or after sale service, please contact your distributor and present a valid
proof of purchase. Our warranty covers any manufacturing material and workmanship defect, with the
exception of any deterioration arising from the non-observance of the instruction manual or from any
careless action implemented on this item (such as dismantling, exposition to heat and humidity, etc.). It is
recommended to keep the packaging for any further reference.
In a bid to keep improving our services, we could implement modification on the colours and the details of
the product shown on the packaging.
Not suitable for children under 36 months old, as it contains small detachable elements which could be
swallowed.
Reference: JG200
© 2005 LEXIBOOK®

Tom (3)
Rim Shell
Snare Drum
Crash
Hi Hit Open

BLUE + GREEN + YELLOW + RED
BLUE + GREEN + YELLOW
GREEN
YELLOW + RED
YELLOW

RED
BLUE
BLUE + GREEN + RED
BLUE + YELLOW
GREEN + RED

Hi Hat Closed
Bass Drum
Ride Cymbal
Replay
Pause

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