Lexibook JG200 User Manual
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14
15
TIP : Your guess is as good as mine!
7. Memo-lights
1 Player
Aim –
Remember the lights and their positions.
To play – At the beginning, you will hear a sound and the computer will light up one of the numbers.
Press the GREEN pad whenever that number is lit up again. If you hit the GREEN pad at
the right time, the computer will add one more light, forming a sequence of up to 8 lights. Based
on memory, recreate the sequence to win.
To play again, press one of the coloured key pads or press ACTIVITY to access the activity
selection menu.
TIP : Use the numbers to remember where to stop the light.
8. Catch the light
1 Player
Aim –
Stop the light, win by stopping the light once on each colour section.
To play – Press BLUE to stop the light in the blue section.
Press GREEN to stop the light in the green section.
Press YELLOW to stop the light in the yellow section.
Press RED to stop the light in the red section.
Catch the light once, on each circle level to progress to the next. To win catch the light once
on each section, for all 4 levels.
You loose a life if you press a key too early. The game is over if you loose 3 lives. Press one
of the coloured key pads to play again or ACTIVITY to access the activity selection menu.
TIP: There is no time limit, spend some time to watch the pattern and anticipate the position of the light.
9. Virus
1 Player
Aim –
Eradicate the spreading virus by shooting them down.
To play – You are the light located in front of the coloured pads.
Press RED to Shoot
Press BLUE to move your light clockwise
Press GREEN to move light anti-clockwise
You must shoot the virus from the opposite section, example to shoot a virus located in the
red section you must shoot from the green section. If you wait too long in one position, the
guns will jam and not fire. To play again, press one of the coloured key pads or press ACTIVITY
to access the activity selection menu.
TIP: Keep on moving and try not to stop. You must be on the opposite end of the virus to shoot it.
10. Volley
1 - 4 Player
Aim –
Do not let the ball drop to the floor on lights [4], [8], [12] or, [16].
To play – Press the coloured pads to bounce the light (representing a ball).
Avoid the lights reaching the ground. To play again, press one of the coloured key pads or
press ACTIVITY to access the activity selection menu.
TIP : Try to keep the ball in the air and press the button early.
11. Wrestling
2 ~ 4 Player(s)
Aim –
Win by beating your opponent to reach the top. The lights will rise up depending how fast you
can hit your button.
To play – Press the appropriate coloured pad representing your play panel as fast as you can to beat
your opponent.
The faster the light blinks the closer you are to completing the current level, the first one to
complete all 4 levels, wins. To exit the game press ACTIVITY
TIP : Just hit the button as fast as you can.
12. Drum Machine
1 Player Variable levels
Aim –
Follow the rhythm played by computer. The computer will play a few notes
from a drum sequence, the player should follow the rhythm.
To play – There are 20 bars to a song, the computer will play one bar at a time, each bar will consist
of a number of drum beats; the player must follow the beat of the song. To follow the beat,
the player must try to be accurate to the timing and the rhythm of the beats. If the player repeats
the rhythm correctly the computer adds another bar to the sequence which the player
needs to repeat.
Computer will blink lights [1], [2], [3] & [4] waiting for player to press a key to select the song.
Select the song by using the light number as indicator (like in the activity selection mode).
Light
Song
Light
Song
01
Level 1 - March
02
Level 1 - Bounce
03
Level 1 - 8 Beat
04
Level 2 - March
05
Level 2 – Bounce
06
Level 2 - 8 Beat
07
Level 3 – March
08
Level 3 - Bounce
09
Level 3 - 8 Beat
10
Level 4 – March
11
Level 4 – Bounce
12
Level 4 - 8 Beat
Press RED to confirm selection, and start game.
Once the song has been selected, lights [1], [2], [5], [6], [9], [10], [13] & [14], will blink, then
the computer plays one bar from the song.
Lights [1], [2], [9] & [10] will blink to indicate that the sequence is finished and the player has
to repeat the rhythm. To repeat the beat the player has to get the timing right. For a more challenging
game, the player can also try to use the same percussion instruments as the computer.
[D1] Tom (3)
[D2] Rim Shell
[D3] Snare Drum
[D4] Crash
[D5] Hi Hit Open
[D6] Hi Hat Closed
[D7] Bass Drum
[D8] Ride Cymbal
If the player misses, the sequence will be repeated. To exit the game press ACTIVITY .
BLUE + GREEN + YELLOW + RED
BLUE + GREEN + YELLOW
GREEN
YELLOW + RED
YELLOW
RED
BLUE
BLUE + GREEN + RED
[D7] [D5] BLUE + YELLOW
[D7] [D6] BLUE + RED
[D7] [D4] BLUE + YELLOW + RED
[D7] [D3] BLUE + GREEN
[D3] [D5] YELLOW + GREEN
[D3] [D6] GREEN + RED
[D3] [D8] GREEN + YELLOW + RED