Reverb, Reverb algorithm, Figure 5 reverb algorithms – ALESIS MIXING CONSOLES User Manual

Page 31

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SECTION 4

26

REVERB

Reverb can be thought of as a great number of distinct echos, called
reflections, that occur so fast that our ear hears them blurred together as
one. In nature, different size spaces give distinctly different sounding
reverbs, depending upon the size and shape of the space (called Reverb
Density), and the texture of the surfaces that the reflections bounce off of
(called Reverb Diffusion). The various parameters of the MIDIVERB III
make it possible to simulate nearly any natural reverberant space that
can be imagined, and a few artificial ones as well.

The programmable parameters are:

REVERB ALGORITHM

There are 20 different Reverb Algorithms, or Reverb versions, in the
MIDIVERB III. Each algorithm has a different sound and simulates a
different acoustic environment. See Figure 5.

FIGURE 5

REVERB ALGORITHMS

DISPLAY

ALGORITHM

CHARACTERISTICS

ro1

Room 1

SMALL ROOM

High density; low diffusion

ro2

Room 2

SMALL ROOM

High density; high diffusion

ro3

Room 3

MEDIUM ROOM

Medium density; medium diffusion

ro4

Room 4

LARGE ROOM

Low density; high diffusion

HL1

Hall 1

SMALL HALL

Medium density; high diffusion

HL2

Hall 2

SMALL HALL

High density; low diffusion

HL3

Hall 3

MEDIUM HALL

Medium density; medium diffusion

HL4

Hall 4

LARGE HALL

Low density; low diffusion

CH1

Chamber 1

MEDIUM CHAMBER

Medium density; medium diffusion

CH2

Chamber 2

MEDIUM CHAMBER

Medium density; high diffusion

CH3

Chamber 3

LARGE CHAMBER

High density; low diffusion

CH4

Chamber 4

PERCUSSION CHAMBER Medium density; high diffusion

PL1

Plate 1

PERCUSSION PLATE

High density; low diffusion

PL2

Plate 2

TIGHT PLATE

High density; medium diffusion

PL3

Plate 3

SOFT PLATE

Medium density; medium diffusion

PL4

Plate 4

VOCAL PLATE

Low density; high diffusion

gt1

Gate 1

BRIGHT GATE

High density; low diffusion

gt2

Gate 2

POWER GATE

Medium density; medium diffusion

rE1

Reverse 1

MEDIUM REVERSE

High density; low diffusion

rE2

Reverse 2

SLOW REVERSE

Low density; low diffusion

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