Gilderfluke&Co DMX-512, Serial, and MIDI Output Smart Bricks User Manual

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data, just leave the card in MIDI mode and donÕt set up any of the MIDI-Specific commands.
As of this writing, the modes available on the BS-Serial are:

1)

MIDI: Sends MIDI key on and key off commands

2)

Intelix: Sends strings to control Intelix brand matrix mixers

3)

Rexroth quick write: Supports serial control of Mannesmann Rexroth DCC Servo cards

4) Orpan (LSB first): One of two modes to support serial control of Orpan motion

bases

5) Orpan (MSB first): One of two modes to support serial control of Orpan motion

bases

6)

Moog / DOF mode: One of two modes to support serial control of Moog electric mo-
tion bases

7)

Moog / length mode: One of two modes to support serial control of Moog electric mo-
tion bases

i)

Monitor Channel: This command is used to select a channel that is used to build up a serial
string byte-by-byte from the animation data, and then send it out at the appropriate time. It
can be used to send any ÔspecialÕ commands you might need to send to the equipment
being controlled by the BS-Serial. Any string of any length up to 256 bytes can be built up and
sent using this feature. It is typically used to send commands to the serially controlled equip-
ment that doesnÕt need to be sent regularly. Typical of these commands are initialization and
de-initialization strings.

This command asks for the address of an eight bit value in the animation data. If you enter

an address of 255/0FFh, this feature will be disabled. Once set (and configuration mode exit-
ed), the BS-Serial will begin monitoring this location for any non-zero values. Once it finds one
non-zero value, it starts buffering whatever values it finds in this location in each subsequent
frame of animation data into a buffer. If it then finds two consecutive frames of animation
data with a zero value in them, it will then immediately send out the entire string that has
been built up.

The advantage of using this mode of sending strings is that any string can be built up and

sent from the animation data. The disadvantage of this feature is that it takes as one frame of
time for each entry ion the string to be buffered in before it can be sent. A 200 character
long string will take 202 frames of data to build up and send out. This translates to almost
seven seconds at 30 FPS.

Data for these strings is typically hand entered using PC¥MACsÕ OffLine editing tools. The

target channel may be defined as either a single eight bit analog or as eight separate digital
functions within the same byte. If it is defined as an analog, you can use the ÔSet to a Value...Õ
commands to enter each frame of the string (be sure to turn off the ÔCut/PasteÕ options under
the ÔPreferencesÕ pulldown). If it is defined as eight digital channels, you can just draw in the
binary data as needed.

l)

String Trigger Channel: This command is used to set the address of the eight bit channel that
is used to trigger the strings which are entered using the next command. Setting this value to
255/0FFh will disable this feature.

Any eight bit channel of animation data can be used to trigger the sending of the strings

which are entered using the next command. There are a total of sixteen strings available.
Each bit triggers one string to be sent on the rising edge, and a second completely different
string on the falling edge. This feature is typically used to send strings that need to be sent too
regularly for using the ÔMonitor ChannelÕ feature.

m) Edit Strings.....: This command brings up the following menu. It is used to enter the strings that

are sent when using the ÔString TriggerÕ feature. There are sixteen possible strings. Each string
can be up to eighteen characters long. One is sent on the rising, and a different one is sent
on the falling edge of each of the eight bits in the String Trigger channel.

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