Atari FLASHBACK2 CX-2600 User Manual

Page 102

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First, you must bounce the Yar against the left side of the screen to make the Zorlon Cannon appear.

Also, to make the cannon appear, you need five TRONS. TRONS are units of energy which you can collect
at the following rate:

1. Eat a cell from the shield: 1 TRON

2. Touch the Qotile: 2 TRONS

3. Catch a Zorlon Cannon shot after it bounces off the shield: 4 TRONS

If a Yar bounces of the left side with less than five TRONS, it will not get a shot, but it won't lose the

TRONS it has, either. (Each time a Yar is destroyed, it loses its TRONS). Each Yar has a capacity of 255
TRONS. If a Yar tries to take on more than that, it will short out and the Yar will lose all its TRONS. The
count of TRONS is not displayed on the screen. Yar scouts understand the count instinctively.

Game 6 is the one-player version of ULTIMATE YARS.

Game 7 is the two-player version.

Scoring

ACTIVITY

POINTS

BONUS

Cell, hit by Missile

69

Cell, devoured by Yar

69

100 points

Qotile, destroyed

1000

Swirl, destroyed in place

2000

Swirl, destroyed in mid-air

6000

additional life

HIGH SCORE GAME FEATURES:

POINTS

ACTIVITY

70,000

Swirl triples in frequency and sometimes fires instantly. Shield
turns blue.

150,000

Swirl returns to normal frequency but will remain in mid-air to
hit you. Shield turns grey.

230,000

Swirl again triples in frequency and sometimes fires instantly.
Shield turns pink.











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