Wizard(tm) (1 player) – Atari FLASHBACK2 CX-2600 User Manual

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WIZARD(TM) (1 PLAYER)

You’re the most powerful wizard in ancient Irata, but an important source of your power has been

stolen! The magical Eternal Flame Of Strength has been taken by the evil wizard Rassakr and horded deep
in his catacombs. Protected by his evil imps Nagromj and Leimartj, the catacombs will prove a challenge
for even a great wizard like your self…..

It’s Hunting Time…..

Both you and the imps have “damage points” that keep track of how good your health is, denoted by

the counters at the far right and far left of the screen respectively. Get hit by an imp’s magical bolt or
touched by an imp and your damage goes up by 2 points. Hit an imp with your own magical bolt and their
damage goes up by 2. If your counter goes up to a 100, it’s game over! If the imp’s counter goes up to a
100 its curtains for them. However, the Flame seems to have a mind of it’s own and goes deeper in to the
catacombs after each confrontation. So it’s onward to a deeper and much harder level of the catacomb and
deadlier imp for you.

The imps themselves are invisible until they get close enough to attack you. As if that wasn’t enough,

they can travel through the walls of the catacombs (but not shoot through them). They start the game with
63 damage points, but start with progressively lower points each level of the catacomb you go down.

Every time you shoot, you must take time to recharge your energy (denoted by the dimming of your

character). Likewise every time you hit an imp, he must take time to recover – giving you time to flee or
reposition your self. Each time you kill an imp your kill counter (next to the imp’s damage point counter)
will go up by one, and your damage points will go down significantly.

Wizard

(TM)

Variations

Wizard

(TM)

comes with a single player and 2 player competitive mode that can be selected by pressing

your GAME SELECT switch.

In the two player feature one player will control the wizard while the other player controls the imp. To

add to the challenge for the second player and level the playing field (since they can move through walls),
they are invisible until in range of the wizard.

Difficulty Switches

There is a special feature involving the Eternal Flame Of Strength that can be unlocked with your

ATARI

®

Flashback II

(TM)

Classic Game Console’s difficult switches. If the left difficulty switch is set to

difficult then your wizard has the added task of defending the Eternal Flame Of Strength. If the imp touches
the Eternal Flame your wizard will slow down as his source of power has been captured and turned against
him. On the easy setting the Eternal Flame is invulnerable to the imp and doesn't have any affect on the
game.

Controls

Press your Joystick left, right, up, or down to move your wizard or imp accordingly and the fire button

to shoot your magical bolts.

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