Atari FLASHBACK2 CX-2600 User Manual

Page 83

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To make a jump, pick up the piece to be moved, as described. Then move the piece over the piece

being jumped to the next empty square and push the controller button. For a multiple jump, continue
jumping by moving to the appropriate square and pushing the button again.

The computer will not allow you to pick up a piece which cannot make a legal move or to move a

piece to the wrong square. Instead it will make a buzzing or "razzing" sound. If you must jump, the letters
"JP" for JUMP will flash at the top of the screen, as shown in the diagram.

When the left difficulty switch is in the "a" position (set up mode), the left controller button is used to

select the piece to be placed in each square. First move the cursor to the desired square. Then hold the
controller button down or press it several times until the desired piece appears.

Note that the computer will automatically convert a piece to a king when it is placed in the appropriate

king row.

Strategy

Here are some important points to remember when playing:

1. Try to control the center of the board.

2. Protect your king by keeping pieces in squares 1 & 3 or 30 & 32.

3. Try to obtain the first king and then make good use of it.

4. Set up series of jumps that leave you one or two men ahead (called 2-for-1 shots, 3-for-2 shots,

etc.).

5. When you are ahead, trade down, since two kings can win against one. When you are behind, avoid

even trades.















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