Missile command® (1 or 2 players) – Atari FLASHBACK2 CX-2600 User Manual

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MISSILE COMMAND® (1 OR 2 PLAYERS)

Aliens from the planet of Krytol have begun an attack on the planet Zardon. The Rytolians are

warriors out to destroy and seize the planet of Zardon. Zardon is the last of the peaceful planets. The
Zardonians are skillful and hardworking people. Their cities are built-up and rich in resources. It is truly a
planet void of crime and violence.

Zardon has built a powerful defense system. Several antiballistic missile bases have been established

within the cities of Zardon. The Zardonians are ready for this attack, and are prepared to fight to save their
cities.

As base commander it is your responsibility to protect and defend six cities on the planet of Zardon.

The Krytolians have begun firing interplanetary ballistic missiles. They are aiming at your cities and
missile bases. Your only defense is to fire back with antiballistic missiles. But watch out, the Krytolians are
sly, they also have cruise missiles. Cruise missiles look like satellites, but they are just as deadly as the
interplanetary ballistic missiles.

Use your antiballistic missiles (ABMs) to stop the enemy before your happy and harmonious planet is

destroyed.

Controls

Use the Joystick Controller as a target control for your ABMs. Move the Joystick up, down, right, left,

or diagonally to move the cursor (blinking light) to the target where you wish your antiballistic missile to
explode. Push the controller button to launch you ABM's.

Consider the Joystick as a target control for your missiles. Wherever the target control is on the screen

when the button is pressed will be the exact location that your ABM explodes. Once you have launched an
ABM, you can move to a new target and launch again while the first ABM is in flight. The best way to
destroy the enemy is to place the target control directly in the path of the interplanetary ballistic missiles.
The ABM must make contact with the tip of the enemy's interplanetary ballistic missile.

Some game variations have a fast target control and some have a slow target control. The faster the

target control moves, the harder it is to position below the enemy missiles.

Beginning with the third wave, the Scorpion scurries across the middle of the Enchanted Forest,

poisoning every mushroom it touches. Poison mushrooms are a different color than the other mushrooms.
When the Centipede bumps into a poison mushroom, it goes crazy and plunges straight towards you.

Defend your Cities

The object of the game is to defend your cities and missile bases. The enemy fires interplanetary

ballistic missiles and cruise missiles, both of which are aimed to destroy your cities and missile base. There
are only two types of cruise missiles; smart cruise missiles, which try to evade your anti-ballistic missiles
(ABMs), and dumb cruise missiles, which fall in a straight path.

The enemy attacks in a series of waves that may vary in the number of attacking interplanetary

ballistic missiles. Each consecutive wave moves faster. The faster the wave, the more difficult it is to
defend the cities. So, the faster the wave, the higher the scoring. See Section 5 for details about waves and
scoring.

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