Atari FLASHBACK2 CX-2600 User Manual

Page 28

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Keys to the Kingdoms

There are four kingdoms, each with their own castles: Water, Hedge, Fire, and Ice. Luckily, you’ve

been provided with a map to help you through your journey through the kingdoms.

Your first task is to open the Gold Castle of the Water Kingdom. Somewhere in the Water Kingdom

or the Hedge Kingdom lays the Gold Key to open the gate entrance of the Water Kingdom’s castle.

From there you can retrieve the key to open the Hedge Kingdom’s castle, and further onward to the

mysteries of the Fire Castle and Ice Castle!

Rooms, pathways and labyrinths separate the Castles. Scattered throughout the Kingdom are certain

objects to help you in your search for the Enchanted Chalice. To pick up an object, just touch it. You will
hear a sound that will notify you that you have the object in tow. To drop the object, press either fire
button.

Good Magic

While the Evil Magician has created many more hazards to slow you in your quest to rescue the

Enchanted Chalice again, fortunately you still have Good Magic on your side:

• You have a sword that you can use to slay the dragons. To do this, you must touch a dragon with

it.

• There is a bridge that can you can use to pass over the walls of any portion of the Kingdom. The

bridge cannot be used to pass through any barrier into the next portion, nor can it be used to move
from right to left or left to right over a barrier or wall. It also cannot be used to get past a locked
castle gate.


Pick up the bridge the same way you would any other object. Place the bridge across the wall that
you wish to pass over and release it by pressing either fire button. The ends of the bridge must be
visible on both sides of the wall for it to work. Be careful! If you should happen to touch the inside
of the bridge while you are passing over the barrier, the bridge will close and you may become
trapped. To release yourself, press either fire button.

• To remove objects that are stuck in a wall and out of reach, there is a magnet that affects all

objects, including the bridge. You can also use the magnet to move objects to an adjacent part of
the kingdom by putting the magnet in front of you before entering that part of the Kingdom.

Bad Magic

The Evil Magician has cast a spell to make it difficult for you to succeed in rescuing the Enchanted

Chalice. Not only do the dragons rally around and try to stop you from getting the Enchanted Chalice, they
guard other objects in the Kingdom:

• Grundle, the Green Dragon, guards the magnet, the bridge and the black key.

• Rhindle, the Red Dragon, guards the Enchanted Chalice.

• When not guarding the Enchanted Chalice, Yorgle, the Yellow Dragon, roams freely about the

Kingdom. Sometimes he will assist Grundle or Rhindle in guarding whatever it may be that they
are guarding. There is other Bad Magic that you must overcome in order to rescue the Enchanted
Chalice:

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