Atari FLASHBACK2 CX-2600 User Manual

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1 – Straight forward action with all the maze visible throughout the game.
2 – A small portion of the maze is invisible.
3 – Danger increases with a large portion of the maze invisible.
4 – The ultimate in suspense with all of the maze invisible

.

When a cop exits any of the invisible mazes, the maze appears on the screen. To select a game

number, speed and visibility, press the Game Select switch. All of the available game numbers and
visibility numbers will appear for each speed beginning with speed number one. Continue to press the
switch until the combination of speed, game and visibility you desire appears at the top of the screen.

Variations

Capture. You must become a hero and capture three robbers before you win the game. To do this,

move your cop toward the robber and make contact. During games that feature Capture, color encoded bars
appear for each player at the top of the screen. Each time you capture a robber, the appropriate bar
disappears.

Robbers. Two to five robbers lurk in your path. If one touches you, you’re out of play.

Wounds. If a robber touches you, you’re briefly paralyzed while your opponent proceeds through the

maze. Only after a few moments will you regain strength, and then you can gradually move at your normal
speed.

Terror. Your cop cannot exit the maze until your opponent is knocked out by robbers.

Blockade. Confuse your opponent by blockading his route and leaving a blockade resembling a dead

end in the maze. He can go through it, of course, but blockades can be useful strategy. When you set up a
new blockade, the previous one disappears.

Automatic Peek. This is your way out of the darkness! During invisible mazes or blackouts, the

computer flashes the complete maze on the screen every few seconds. Try to recognize the way out before
your opponent.

Player Peek. During invisible games, a player can peek at the complete maze by pressing the red

controller button. The maze remains on the screen momentarily.

Scouts. During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout

randomly leads the way, but you are free to ignore his suggestions.









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