Atari FLASHBACK2 CX-2600 User Manual

Page 32

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You will hear yourself slamming into walls or locked doors. You will hear and see flashes of

lightning. When you hear the wind blow, don't be surprised if it blows out your match. As you pass through
doorways, you'll hear the doors open and shut. The mansion is so creaky you can hear your own footsteps
as you race about the rooms. When you climb up or down stairways, you will even hear a spooky tune. As
you go upstairs, the tune plays low musical notes to high notes. As you go downstairs, the tune plays high
notes to low notes.

Controls

Move the joystick handle up, down, left and right to move around the house. Press either fire button to

light a match. When you light a match, a circular area around you becomes visible.

To pick up an object, use the joystick handle to guide your eyes and touch the object. To drop an

object, just touch another object; the two objects will automatically change places. You can also drop an
object by pressing either fire button (if a match is lighted).

Each stairway travels in one direction only up or down. Stairways leading down start with large steps

decreasing in size.

Stairways leading up start with small steps increasing in size. Each floor is numbered and color-coded.

The number changes as you move from floor to floor. The whole lower portion of the screen changes colors
with each of the four floors in the house.

Scoring

Your score is based on the number of matches you use and the number of lives you have left at the end

of the game. The game ends when you return to the main entrance of the mansion carrying the urn, or when
all 9 lives are lost.

Matches used are counted at the lower, left corner of the screen. The first number to appear here is 00.

The number then increases by one each time you light a match. The lower the number, the better your
score.

Each game starts with 9 lives, indicated at the bottom, right corner of the screen. Every time you are

"scared to death" (touched by a creature), you lose one life. The higher the number of lives left at the end of
the game, the better. As your playing skill improves, you'll be able to find the urn faster, and use fewer
matches and fewer lives.

Helpful Hints

Try to find the scepter first. Hold it while you search for the urn pieces. It might help to write down

the location of each of the urn pieces and then go directly to their locations and pick them up.

It is possible to move through rooms with locked doors without the use of the key. To do this you

must become familiar with the floorplan and use different stairways as a way to get around locked doors.
Remember, there are several stairways on each floor.

Game Variations

Game 1

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