Heli-Max HMXE0810 User Manual

Page 20

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You can try rotating the helicopter around 360°, which is called a pirouette. The
helicopter can drift during this maneuver so make certain you have plenty of
room when you fi rst start practicing.

Nose-In Hovering:

After pirouettes it’s time to move onto nose-in hovering.

The best bet is to wait for a calm day. Take off and climb to 15 feet, practice half
pirouettes from tail-in to nose-in hovering, and try to lengthen the delay between
transitions. This will allow you to practice nose-in and still gives you a chance to
get out of trouble. As you improve you’ll remain nose-in for longer periods of time.

Forward Flight:

Now it’s time to work into basic forward fl ight. Just take the basic

hovering maneuvers listed above and slowly fl y out farther and faster and always
bring the helicopter back after one pass. Practice controlled slow fl ight in close as
well. The more time you spend practicing here the easier things will be later on.

AEROBATICS

So you are getting comfortable in fast forward fl ight? Well, now it’s time to slowly
progress into aerobatics. Once you are in forward fl ight start using the idle up
switch which raises the rotor RPM for aerobatics and allows the AXE CP 2.4GHz
RTF to fl y inverted. Also, in wind it may be diffi cult to descend to land without
the idle up on.

Chandelles:

Your fi rst step is chandelles. Fly straight across in front of you and

pull up to a 45° angle. Now at the top, when the helicopter slows down to a stop,
apply left or right tail rotor to bring the nose around 180° and continue back down
the 45° angle. As you progress with the maneuver you can pull a greater angle
than 45°, but 90° would be considered a stall turn.

Loops:

Once you become comfortable with the chandelles and stall turns it’s

time to move onto the loop. The key to the loop is to enter with plenty of speed.
Start pulling aft cyclic to enter the loop and as the model transitions to inverted
at the top of the loop pull back on the throttle (towards negative (–) collective).
This will help maintain altitude. As the model returns back to vertical add some
positive (+) collective to maintain the speed. One of the most common mistakes
made on loops is using too much negative (–) collective at the top.

Flips:

Be certain to start with plenty of altitude. From an upright hover slowly add

in full forward cyclic and as the model approaches vertical bring the collective
stick back to center. Now as the model continues to inverted you will need to
start adding in negative (–) collective (or pull the collective stick back towards
yourself). As the model transitions back to vertical again bring the collective
stick back to the middle and start adding in positive (+) collective as the model
returns back to upright. It’s simply a matter of timing. The most important thing
is, do not throw the sticks around as this can cause the head speed to drop and
may cause the tail to drift.

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