Channel pack management, Introduction, Channel pack contents – Grass Valley K2 Edge Protocol Manual v1.0 User Manual

Page 47

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K2 Edge Protocol Manual – document version 1.0 – Page 47

7. Channel Pack Management

7.1. Introduction

When designing a channel, all elements of the channel design are created and organized in Channel

Composer. These elements, such as templates, graphic stills, animations, fonts, etc, are kept in a

Channel Composer project. Once the channel design is finished, it needs to be brought on-air. In Channel

Composer this results in what can be considered an end product of the design process, called a channel

pack. A channel pack is a file in which all design elements are bundled for playout. Channel pack files

have the file extension ".cpk".

7.2. Channel pack contents

A channel pack contains the following items:

1.

Scene graph

The scene graph contains all objects, templates and scene parameters that were defined during the

design process.

2.

Assets

All assets that were imported during the design process are stored in content-type specific folders within

the channel pack. The following folders can be found in a channel pack:

ani

Animations

applets

Applet binaries

audio

Audio files

fonts

Font files

meshclips

Mesh clip files

metadata

Metadata definition files. These files are not used

during playout (only used at design time by

Channel Composer)

stills

Still graphic files

video

3.

Channel Composer project

This is the project file used by Channel Composer and it is not used during playout (only used at design

time by Channel Composer).

4.

Contents description

The contents description file (contents.xml) is intended for third-party implementers and describes the

contents of a channel pack in detail in XML-format. This file can be consulted when you want to know

exactly which templates, applets and scene parameters part of a channel pack.

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