Grass Valley 2200 User Manual
Page 46

3-22
Section 3 Ð Editor Interface Commands
Table 3-14. Wipe Pattern Names and Hexadecimal Numbers
Wipe Pattern Name
Hexadecimal
Number
Wipe Pattern Name
Hexadecimal
Number
0 VERTICAL
00H
33 DIAMOND
21H
1 T/L CORNER
01H
34 DUAL DIAGONAL
22H
2 POINT DN
02H
35 DOUBLE H SAWTOOTH
23H
3 CIRCLE
03H
36 DOUBLE V SAWTOOTH
24H
4 DIAG LT
04H
37 4 X 3 RECTANGLE
25H
5 TRIANGLE
05H
38 SMALL RANDOM
26H
6 CLOCK
06H
39 LARGER RANDOM
27H
7 ARROW
07H
40 3 PT STAR
28H
8 HEXAGON
08H
41 4 PT STAR
29H
9 SPIRAL
09H
42 6 PT STAR – Small
2AH
10 HORIZONTAL
0AH
43 6 PT STAR – Large
2BH
11 T/R CORNER
0BH
44 8 PT STAR
2CH
12 POINT RT
0CH
45 TEXTURE
2DH
13 ELLIPSE
0DH
46 SLITSCAN
2EH
14 DIAG RT
0EH
47 V ZIG ZAG
2FH
15 PENTAGON
0FH
48 V SCAN
30H
16 DUAL CLOCK
10H
49 H X-CROSS
31H
17 DIAGONAL CROSS
11H
50 V X-CROSS
32H
18 OCTAGON
12H
51 V SNOWFALL
33H
19 H ZIG ZAF
13H
52 H SNOWFALL
34H
20 V SPLIT
14H
53 V QUAD SPIRAL
35H
21 B/R CORNER
15H
54 DIAG ZIG ZAG
36H
22 POINT LT
16H
55 H QUAD SPIRAL
37H
23 SQUARE
17H
56 T/B ZIG ZAG
38H
24 CROSS
18H
57 L/R ZIG ZAG
39H
25 V SAWTOOTH
19H
58 CHECKERBOARD
3AH
26 H SAWTOOTH
1AH
59 EXTERNAL
3BH
27 5 PT STAR
1BH
60 USER 1
3CH
28 HEART
1CH
61 USER 2
3DH
29 H SCAN
1DH
62 USER 3
3EH
30 H SPLIT
1EH
63 USER 4
3FH
31 B/L CORNER
1FH
64 USER 5
40H
32 POINT UP
20H
65 USER 6
41H