Specifying a shader, About shaders, Specifying a shader a – Pinnacle Speakers DEKO500 User Manual

Page 59

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Specifying a Look

57

Deko500 User’s Guide

SPECIFYING A SHADER

A

BOUT

S

HADERS

To apply color to text or graphics, Deko500 uses a shader.

Each detail in a look (face, edge, frame, shadow or underline) has its own
shader. The shader determines how color is applied to the detail.

Deko500 shaders come in three flavors:

A color shader produces a detail with a single, solid color.

A ramp shader produces a detail with a four-color ramp and
an optional highlight.

A texture shader produces a detail with a bitmap texture.

Any detail can have any kind of shader. For instance, a face can have a color
shader, an edge a ramp shader, and a shadow a texture shader, all within a single
look.

Multiple occurrences of the same type of detail within a look do not have to
have the same type of shader. For example, a look with three edges can have a
different shader for each edge.

You can use the same type of shader on multiple details within a graphic. In
addition, each graphic’s background has its own shader. Using the background
shader, you can make a solid, ramped or textured background for any graphic.

Shaders are specified in the Shader window (F7). Any shader can be stored as a
preset shader. The preset shaders can be saved in a .shd file for future use.

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