Highlight options, Applying a texture, To apply a texture to a detail – Pinnacle Speakers DEKO500 User Manual

Page 62: Texture options

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Specifying a Shader

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Deko500 User’s Guide

H Scale

Determines the width of the ramp relative to the group. For settings
less than 100 percent, only part of the ramp is applied to the group.

V Scale

Determines the height of the ramp relative to the group. For
settings less than 100 percent, only part of the ramp is applied to
the group.

H

IGHLIGHT

O

PTIONS

Highlight Size

Specifies the size of the highlight relative to the height of the ramp,
up to 100 percent.

Highlight Angle

Specifies the angle (-360 to 360) of the highlight. An angle of zero
produces a horizontal highlight.

Highlight H Offset

Specifies the horizontal position of the highlight in the ramp.
Negative values offset the highlight to the left, positive values to
the right.

Highlight V Offset

Specifies the vertical position of the highlight in the ramp.
Negative values offset the highlight down, positive values up.

A

PPLYING A

T

EXTURE

To apply a texture to a detail:

1.

Activate the detail’s shader.

2.

At the top of the Shader window, choose Texture.

3.

Do one of the following:

In the File Name text box, type name of the texture file.

Press Browse, then double-click a thumbnail in the Texture
Browser.

4.

Specify texture options as desired.

Notes

The Sample box in the Shader window displays the current
texture.

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