Pinnacle Speakers DEKO500 User Manual

Page 63

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Specifying a Shader

61

Deko500 User’s Guide

The texture is copied from its file, in its original size, and
“pasted” onto the detail. The texture’s size does not change —
the larger the detail, the greater the area of texture that is
applied to it.

In addition to Deko500 (.dko) graphics, Deko500 can import
Windows bitmap files (.bmp), Graphics Factory stills (.gf),
videoDesigner stills (.tv), JPEG files (.jpg), TIFF files (.tif),
Targa files (.tga) and Pinnacle (.g) files created in FlashFile,
Lightning or Genie, to use as textures.

Multiple Deko500 graphics can use the same texture file.

T

EXTURE

O

PTIONS

File Name

The name of the texture file.

If you check the File Name check box (the default), Deko500 saves
only the name of the texture file when saving the graphic. Any
changes you make to the texture file will be reflected in the graphic
as well.

If you un-check File Name, Deko500 copies the bitmap from the
original texture file and saves it as part of the graphic. The word
“unnamed” appears in the File Name text box to indicate that the
texture is being stored with the graphic. The graphic will increase
in size by approximately the size of the texture file. Any
subsequent changes you make to the original texture file will not
affect the texture bitmap saved with the graphic.

Details using textured shaders can save only the name of the
texture file; they cannot store an unnamed texture.

Group

Specifies how the ramp should be applied:

letter

applies the texture individually to each letter.

word

applies the texture to each word.

row

applies the texture to each row of text.

page

applies the texture to the entire page of text.

Opacity

Controls the texture’s opacity, from zero (transparent) to 100
(opaque).

H offset

Offsets the texture relative to its horizontal alignment.

V offset

Offsets the texture relative to its vertical alignment.

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